On this note, I've been debating a new building proposal.
Basically, it stems from the fact that after picketing a decent number of systems, you're forced to go to Scout III fleetships if you want to continue scouting the universe, even if you've nerfed every planet you can see.
What I'd like to see is the ability to build a 'scout relay' building. Basically, something that could replace your picketed scout fleetship and release it back to normal duty. This would require getting a mobile builder into the system and setting up something the equivalent of a scout I fighter that can't move. It would basically just handle scout duties and hide under its cloak. Oh, and these DON'T need supply, by their very nature.
Make it 5 minutes to build or something equivalently rediculous so you can only place it on nerfed planets/in protected buildspace, and you'll remove the majority of the cheese you could do.
I just want my scouts back and I DON'T want to have to pay 2,250 K for another cap of them if I want to keep pickets up in the galaxy.
Opinions? I mention it here because usually my Engineers are very busy and don't have time to take a trip to the outer reaches of nowhere, but those dedicated builders are more then welcome to take a flight. Of course, with 5 minute build times they might need Engis anyway but that's another story. A small protection fleet could work equivalently well.