Unearthing post... please wait.So I wanted moar starships. And then I stumbled across
cheats, and was very interested in the possibilities of
ilostit. So I decided to try some silly ideas.
And, as in some sort of weird AAR, I'm back on the forum to let you know:
guardians are fun!I spawned some MkI-III pairs of guardians like if they were regular cap-2 starships unlocked up to MkIII without the ASC MkIV, so nothing out-of-cap or overpowered. And then I went to AI territory and see how they feel. And believe it or not, it's like having a new expansion! I'll make some specific notes on the ones I tested, but first some general notes. Their metal cost doesn't match at all: it's something like 1/10 of the price of a starship of the same mark, and for a power equivalent in most cases. I feel bad about the scrap, like if killing one of them on your planet would be 10 times less rewarding. Well, this is a very little balance issue, because the AI doesn't have metal, but when salvage/reprisal was added in the previous expansion, I feel so many AI things deserved a true metal cost, and many didn't get it. It remember me of the bug about the mercenaries counting toward reprisal with their full cost. Also, trains having 1 metal is ridiculous, killing them is not even scrap-rewarding. And there is some more. And Guardians among them, now that I paid attention to their metal cost. There is also a tiny little issue about speed: as they are speedboost-immune, they don't benefit from the human-territory-speed-x2. On more little thing that would require tweaking if
my dream become true some new starships are inspired from Guardians: they have a passive regeneration, like the GPosts and the like (because the AI has no engineers), so they just need to get rid of this AI-only perk.
And now, specific commentary. However, know that I didn't tested all of them, because the flak, lazer, needler, mlrs or the like are rather mundane; a bit like the Zenith and Spire starships, they are just firepower with ammo bonuses. And also some like the Warpgate or the SpecialForces are very specific to AI mechanisms.
I tried the
Vampire, that I wanted so badly. As I expected, they are very fun: the vampirism effect is much more important and fun than on the fleetship Vampire Claws. Also, they are not as imbalanced as I was believing. They are fast (only seen on AI territory, because of the speedboost immunity) and it's fun (comparable to heavy bombers). Their sheer firepower isn't that insane; for instance I tested a pair of MkII on a FField+GPost and it wasn't overwhelming, just like what should do some regular starships. Their regeneration isn't overpowered neither: the MkI on the same test were unable to compensate the dps of the GPost. I thought that "Wormhole GPost leeching" would be a broken strategy, but for a reason that must explain itself with the vampirism formula, attacking a wormhole GPost grant less life than attacking something else. Maybe it has to do with the percentage of life each vampire's attack remove from the target: on small target, each attack remove a high percentage of life and grant more regeneration, and on a high-heal target like WHole GPost the percentage is very low and the regeneration is low too. Maybe. I think that in real game they would be either full life or dead by overwhelming enemy fire. Some sort of bully starships, with a long lifespan while they don't attack too strong opponents.
This gives me some ideas. Maybe they deserve a passive regeneration and repair-immunity, like fleetships Vampire Claws and ZViral Shredders. Another idea would be a Neinzul twist of the vampire, loosing life slowly, unable to repair, and need to "feed" on foes; this one would need to have more health in quantity and instead of being fragile but virtually immortal while it remains safe, it's big but can't stay calm at home; some sort of unstable berserker hungry for battle. However the WHole GPost leeching would be an issue for this one little berserker/neinzul/vampire.
The
Zombie guardian is also damn fun! It's like having a BotNet in the size of a regular starship, or a very interesting twist on the Leech Starship. One could get the Neinzul Combat Carrier and unlock high mark of the Neinzul Enclave to double the drone-spawning fun, or get the Zombie
Starship and unlock high mark of the Leech Starship and go reclamation/insanity. Also not broken because it has the same flaw as the Leech, namely being unable to harm unreclaimable stips and structures like GPosts. Anyway, a well-rounded an fun-perk support starship is waiting there!
The
Sniper guardian was also on my toplist. I know there already is the sniper fleetship, but having snipers as starship support is great. They are quite slow, but IMO it's very thematic: a heavy gun that has infinite range but needs time to be brought along the main army; a sort of medieval siege engine. The fact that the Siege Engine Starship has a range rather short that render it unable to outrange the battle make it less thematic; however I don't want to change the SE, but maybe change its name. the sniper "starship" feels much more
siege.
What else did I tested? Oh, the
Gravity and
Spider combo. However I was unable to warp a wave with the cheat commands and test it on a defense case. There is nothing brand new here, as gravity reaper/drain (don't remember which one) and riot's shotgun (or spider bot, albeit being sniper-like) already do something like that (the gravity/tractor turret combo is also in this line of trick). But having starships that do specifically this (and in a "starship" way) would be very interesting in expanding the SShip library.
P.S.
Note to self: test the Tractor Guardian; however, the Spire Tractor Platform is cap-5 and candidate for the Starship conversion.
P.P.S.
Other perk never seen in Starship/Guardian land: teleportation. What about a starship-sized Teleporting Battlestation?