Then they should bump FS difficult up. I don't see why 10/10 with default FS (4/10) should be impossible. 10/10 isn't.
10/10 is supposed to be impossible
Specifically: if the highest setting doesn't always cause a loss, then someone conceivably isn't getting a sufficient challenge. This situation would be intolerable
As it stands with the "10/10 is winnable" bug I just kind of gradually crank the screws a bit more each time I see a 10/10 win. Eventually I probably won't see any more of them, but it's taking a while because I don't want to just peg the lever and create something no one would have fun playing.
If 10/10 FS 4/10 is impossible, what the heck is 10/10 FS 10 for!?
Intensity-10 FS has a purpose even in the winnable-game space if you play on a lower AI difficulty. Some people like the AI to be more of a background threat compared to that special threat. Taking FS-10 away because it's overkill on AIDiff-10 would prevent that other use case. So yea, if you crank both settings to the max you die, but short of having the game not let you pick a high intensity if you also have a high AIDiff, I don't know how that can be changed.
Having some kind of "warning: this scenario is death-on-wheels" in the lobby is something I'm in favor of. A while ago I asked in the forums about coming up with some kind of "overall difficulty value" based on a given set of settings, but we didn't really get anywhere on that. We wouldn't need anything quite that general-purpose for this, but the root problem is similar.
Currently, of all the options available in AIW, only the 1-10 minor factions have impossible settings.
2x Scorched Earth could be pretty rough. As could, say, 2x Warp Jumper on 9/9 with 2x waves.
I think there are actually quite a few impossible configurations, leaving aside non-standard-intensity factions/plots.
That just seems wrong to me. Didn't we just get a change to Snake Maps to make the CSG issue not make a game impossible?
That was different: all the forms of "impossible" we were just talking about are mathematically possible to win (and actually realistically possible if you find some kind of cheese like the old multi-HW-riot-tazer-lock or whatever). The problem with a csg behind a homeworld with a grav reactor on a snake map is that there is literally nothing you can do to win that game (short of memory editing or whatever).
My current contention is that the minor faction exo-waves never get played in the 8-10 intensity range because they are so high.
8+ intensity? Sure. You'd generally only play 4 on those unless you specifically wanted heavier exos. I have seen folks play intensity-10 on them. I don't know if they
win but I suspect that isn't their goal. Intensity 10 is probably winnable on Diff 7 for FS, golems-hard, or spirecraft-hard.