Author Topic: Mining Golem and Rebel Colonys  (Read 3603 times)

Offline HellishFiend

  • Hero Member Mark II
  • *****
  • Posts: 758
Re: Mining Golem and Rebel Colonys
« Reply #15 on: February 24, 2010, 12:51:38 am »
If not all minor factions should be enabled in a game however, or at least in the future when there are many more minor factions, perhaps it would be cool to simply have a drop down to have randomly add 'none/few/average/many/all' minor factions.

I like this idea too, especially as the number of minor factions increases. As it is now, I always play with all of them enabled, but if the number were to say, double, then the game might become more about minor faction management rather than trying to defeat the AI.
Time to roll out another ball of death.

Offline Ozymandiaz

  • Hero Member Mark II
  • *****
  • Posts: 813
  • King of kings
Re: Mining Golem and Rebel Colonys
« Reply #16 on: February 24, 2010, 03:15:17 am »
Considering I play at 20 auto AIP per hour, I'll never reach that 30 hour mark.  And that's just how I like it.

AI Wars is like Burger King, you can have it your way.

While Ido not like Burger King since they naver make a burger my way, I agree with the sentiment.

I just like long epic fights and planning and scheming :P.
We are the architects of our own existence

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Mining Golem and Rebel Colonys
« Reply #17 on: February 24, 2010, 08:38:48 am »
 ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!