Author Topic: Militarist AI  (Read 873 times)

Offline Kahuna

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Militarist AI
« on: August 20, 2012, 01:44:38 pm »
Militarist AI (a new AI type for the new expansion?)

Militarist AI sends CPA attacks every 20 minutes
Wave multiplier: 1.1 (+10 AIP)
Reinforce:  1.1 (+10 AIP)
Additional Spawns and Unlocks: CPA Guard Posts on all planets. CPA Fleets. (Basically (guarding) non patrolling Special Forces)
(Core CPA Guard Post should be renamed to Core CPA Guard Post to avoid confusion(I think it's just CPA Guard Post atm.))

Instead of x amount of guarding ships becoming free the Militarist AI only uses ships spawned by the CPS Guard Posts in its CPAs. The amount of ships spawned by the CPA Guard Posts depends on the AIP. The higher the AIP is the more ships the CPA Guard Posts will spawn. The ships spawned by the CPS Guard Posts will defend the planet they are on until the next CPA. All (or most (or some)) ships spawned by the CPA Guard Posts will become free every 20 minutes (a CPS every 20 minutes). These CPAs should probably be about the same size with the normal CPAs.

CPS Guard Post
The CPA Guard Post spawns ships to guard the post's planet. Ships assigned to CPA Fleets will become free every 20 minutes and launch a CPA. The CPAs are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post. When an AI gets reinforcements to a planet, each guard post also gets reinforcements.
(No AIP increase when destroyed to encourage CPA Guard Post raids. Destroying CPA Guard Posts will decrease the size of the CPA Fleets (the amount of ships spawned by the CPA Guard Posts) and thus decrease the strength of the CPAs)

I guess you could say this as a mix of Raid Engine and Retaliatory.

Anything could be changed. This is just the general idea. For example.. if every 20 minutes is too fast change it to 30 minutes.

http://www.arcengames.com/mantisbt/view.php?id=9320

Ideas or comments?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Nodor

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Re: Militarist AI
« Reply #1 on: August 20, 2012, 02:06:11 pm »
Is this in addition to a "normal" wave or instead of?

How I see this working is that in addition to the normal re-inforcement wave, this AI has specialized posts that ALWAYS get ships for as long as they exist regardless if that system was selected - if it was, they get extra.  To prevent this from scaling with galaxy planet numbers, the number of these posts (in the galaxy) could be limited by difficulty level.  This might lead to silly numbers of guard posts in 10 planet games.

Every X. period of time, all of the ships assigned to those posts head toward human targets.

As a portion of these would be core/mark 4 ships, you will want reclaimators to deal with this AI.  You would also want to move fast with a raid after each release to take out nearby posts in systems.   To make this even more brutal you should let these posts get and release guardians.   I suspect incoming EMP guardians with CPA waves will make for some RNG hell.

For extra fun, you could pair this with the golemite/crafty spire etc and have the waves include golems and spirecraft.  i.e. this could be an option to tack on to some of the other AI types, much like technologist. 


Offline Kahuna

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Re: Militarist AI
« Reply #2 on: August 20, 2012, 02:27:32 pm »
Is this in addition to a "normal" wave or instead of?
In addition.

How I see this working is that in addition to the normal re-inforcement wave, this AI has specialized posts that ALWAYS get ships for as long as they exist regardless if that system was selected - if it was, they get extra.  To prevent this from scaling with galaxy planet numbers, the number of these posts (in the galaxy) could be limited by difficulty level.
Doesn't Special Forces Captain scale with the map size?

This might lead to silly numbers of guard posts in 10 planet games.
10 planets leads to a silly amount of Golems, ARSs and Fabricators per planet too.
10 planet games ARE silly :P


As a portion of these would be core/mark 4 ships, you will want reclaimators to deal with this AI.
Special Forces sometimes have Core ships too. If you get unlucky you might meet few patrolling Core ships early in the game. I don't think any additional reclaimers would be needed. But like vs Special Forces Captain they could be a bit more useful. Vs SFC you can go reclaim the patrolling ships.

You would also want to move fast with a raid after each release to take out nearby posts in systems.
A new AI a (somewhat) new strategy.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!