Author Topic: Martyr Balance Feedback  (Read 5350 times)

Offline Philo

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Re: Martyr Balance Feedback
« Reply #30 on: September 11, 2011, 04:58:34 pm »
There might be some reasons for it sure. But as it stands right now I have no problems scouts staying the way they are. With the Ion Cannons beefed up it'll be harder for scouts to get anywhere now either.

Offline Ranakastrasz

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Re: Martyr Balance Feedback
« Reply #31 on: September 11, 2011, 06:56:15 pm »
There might be some reasons for it sure. But as it stands right now I have no problems scouts staying the way they are. With the Ion Cannons beefed up it'll be harder for scouts to get anywhere now either.
I agree.

Offline Orelius

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Re: Martyr Balance Feedback
« Reply #32 on: September 11, 2011, 07:08:03 pm »
I think the ion cannon buff has made difficulty 10 nearly unplayable without serious cheesing; some planets spawn with five (read: 5) ion cannons of varying marks; that'll decimate your fleet no matter what you do.

Offline mindloss

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Re: Martyr Balance Feedback
« Reply #33 on: September 11, 2011, 07:09:22 pm »
some planets spawn with five (read: 5) ion cannons of varying marks; that'll decimate your fleet no matter what you do.

...kill 'em with starships?

Offline Orelius

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Re: Martyr Balance Feedback
« Reply #34 on: September 11, 2011, 07:10:28 pm »
Kinda hard to do when there are also hundreds of mark II/Mark III ships everywhere.

Offline keith.lamothe

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Re: Martyr Balance Feedback
« Reply #35 on: September 11, 2011, 07:16:14 pm »
Kinda hard to do when there are also hundreds of mark II/Mark III ships everywhere.
EMP, _then_ starships? :)
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Offline Ranakastrasz

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Re: Martyr Balance Feedback
« Reply #36 on: September 11, 2011, 08:03:48 pm »
Kinda hard to do when there are also hundreds of mark II/Mark III ships everywhere.
EMP, _then_ starships? :)
Nuke then starships?

Offline keith.lamothe

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Re: Martyr Balance Feedback
« Reply #37 on: September 11, 2011, 08:20:16 pm »
Kinda hard to do when there are also hundreds of mark II/Mark III ships everywhere.
EMP, _then_ starships? :)
Nuke then starships?
It depends on how frustrated you are ;)  I find I'm often willing to take 1 to 3 AIP to win a tough fight; it's pretty rare that I'm willing to take 50.
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Offline chemical_art

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Re: Martyr Balance Feedback
« Reply #38 on: September 11, 2011, 08:42:13 pm »
Kinda hard to do when there are also hundreds of mark II/Mark III ships everywhere.
EMP, _then_ starships? :)
Nuke then starships?

Generally when I start lobbing missiles like candy I'm bumped against a homeworld, which makes nukes worst then useless.
Life is short. Have fun.