Author Topic: Map seeds, share them  (Read 2038 times)

Offline chemical_art

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Map seeds, share them
« on: June 14, 2011, 01:03:37 am »
Quite simple. How can you can compare cool map seeds if there isn't a place to put them...(is there a place for them?)


So put your seeds that are unusual here. I wish I had some cool ones to post, but if i did I wouldn't be looking for them, would I?
Life is short. Have fun.

Offline PlasmaChroma

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Re: Map seeds, share them
« Reply #1 on: June 17, 2011, 07:39:55 am »
I've seen a few screenshots around here that have galaxies with very few overlapping wormhole lines, a good number of planets, and a nice spread out layout.  And it didn't look like one of the grid styles either, it was relatively natural.  I've tried generating a good looking map like that and can never come up with results that clean looking. 

I guess there isn't really a sub-board to post these on, but I'd really like to get the seeds of those galaxies to play some games on.

Also, if people do get to posting seeds, would be nice to include a matching screenshot for quick reference.

If I do manage to generate one of those excellent looking maps I'll most certainly post it!

Offline Nalgas

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Re: Map seeds, share them
« Reply #2 on: June 17, 2011, 10:26:38 am »
I've seen a few screenshots around here that have galaxies with very few overlapping wormhole lines, a good number of planets, and a nice spread out layout.

I'm sometimes amazed by how long it takes mashing the "new seed" button to get one like that with what you'd think would be a relatively simple map type to make a clean layout for, like snake, but even those end up a zig-zagging mess that folds over itself in several places half the time.  I suppose I can try to make an effort to note the nicer/more interesting ones I find, too.

Maybe a button in-game for saving the current seed and other settings somewhere that can be both easily reloaded if you want to play it again (or if someone else wants to) and that can be shared with other people would be useful.  Much easier than copying everything by hand or having to take a screenshot of the stats screen, at least.  I bet someone's already suggested it, too.

I've seen attempts at collecting lists of good seeds before, also on the wiki, I think, but while it seems quite useful, it doesn't seem to go anywhere usually.  What would probably make it get a lot more use (but would also possibly take more work than it's worth) is some sort of "map database", possibly even integrated into the game, where people could submit interesting ones with a description, rate them based on various things (e.g. difficulty, whatever), and search for them.  It could certainly be done outside of the game, too, as some sort of fan-maintained thing, but then it'd presumably only see use by the relatively small number of people who actually hang out on the forums.

I don't know.  I'm just babbling rather than getting ready to go to the dentist like I should be.  Heh.  It does seem like on any non-trivial scale it would probably work best not as a forum thread, though, and you often need more info than just the map seed number itself to recreate what it is about the map that's interesting.

Offline Echo35

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Re: Map seeds, share them
« Reply #3 on: June 17, 2011, 11:45:02 am »
Maybe a button in-game for saving the current seed and other settings somewhere that can be both easily reloaded if you want to play it again (or if someone else wants to) and that can be shared with other people would be useful.  Much easier than copying everything by hand or having to take a screenshot of the stats screen, at least.  I bet someone's already suggested it, too.

I seem to recall that being in Mantis a long time ago. Whatever happened to it?

Offline Red Spot

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Re: Map seeds, share them
« Reply #4 on: June 17, 2011, 12:37:27 pm »
Just press the 'generate' button 50 times, its what I do and I sort of only play interesting maps. :)
(Every map is interesting cause of different features, which will be combined with different AI's, minor factions and AI-plots.)

Edit: I have to say that I tend to take a peak at maps by starting with no FOW, check them for 'features', than restart them with the settings I want for that map and again turn on FOW.
« Last Edit: June 17, 2011, 12:39:29 pm by Red Spot »

Offline doctorfrog

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Re: Map seeds, share them
« Reply #5 on: June 17, 2011, 03:55:34 pm »
This is my proposal for prettier maps, something that looks like a subway map or a circuit diagram. No tangles, and without the boring look of the maze or grid style maps.

Vote it up, folks, vote it up:

http://www.arcengames.com/mantisbt/view.php?id=3151

Offline Nalgas

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Re: Map seeds, share them
« Reply #6 on: June 17, 2011, 04:39:13 pm »
This is my proposal for prettier maps, something that looks like a subway map or a circuit diagram. No tangles, and without the boring look of the maze or grid style maps.

Vote it up, folks, vote it up:

http://www.arcengames.com/mantisbt/view.php?id=3151

Yeah, I was actually going to look at what was mathematically possible/practical in terms of cleaning up the map layouts after looking at this thread earlier, because while I like the idea of most of the map types, I don't ever use most of them, because they're just so incredibly ugly and hard to follow 90% of the time unless you get one of the rare lucky instances of them.

For some of them it seems like it should be relatively easy to clean them up, because they don't have interconnections that require crossing links on the map, but others may actually be fairly hard.  Tree, Spokes, Snake, and Vines should be completely trivial to fix, as far as I can tell.  They have no need for overlaps but are nearly always drawn with them and bizarre placement of systems, which may make them interesting, but not really in a good way.  The Simple/Realistic ones, on the other hand, particularly the Hubs variants, could be quite difficult, even to just make consistently better.