Author Topic: Map generation weirdness  (Read 1923 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Map generation weirdness
« Reply #15 on: April 05, 2014, 12:52:30 pm »
My best guess is to raid the taychon scanner on the wormhole you enter the AI homeworld in. Then you retreat, build as many stealth transports as possible, power them down so they do not fire, and then bring them next to key structures on the AI homeworld you need to kill.
The main difficulty here is that without taking out the core shield network (which wouldn't be possible without crossing the "chokepoint" if it weren't for the happy coincidence that 4 ARS's started on the nearer side of that AI HW) the core guard posts cannot be damaged.  So the two most dangerous structures, the Core Raid, and the Core CPA, would be invincible.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Vinraith

  • Hero Member Mark II
  • *****
  • Posts: 806
Re: Map generation weirdness
« Reply #16 on: April 05, 2014, 12:56:38 pm »
My best guess is to raid the taychon scanner on the wormhole you enter the AI homeworld in. Then you retreat, build as many stealth transports as possible, power them down so they do not fire, and then bring them next to key structures on the AI homeworld you need to kill. This should allow you to weaken the homeworld and escape with minimal losses. Also, the CPA guardpost can not generate ships from thin air; it needs ships from the planets and strategic reserve. I recommend doing that last.

1. AI homeworlds have planet-wide tachyon coverage until the command station is destroyed, there's no stealthing this.

2. What Keith said, core shields would prevent destruction of those posts without first getting PAST the homeworld and taking an ARS world.

3. The CPA triggers the instant a hostile ship appears on the AI homeworld, so there's no "doing that last" even if it weren't for 1 and 2.
« Last Edit: April 05, 2014, 12:59:15 pm by Vinraith »

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Map generation weirdness
« Reply #17 on: April 05, 2014, 12:59:37 pm »
You can actually sensor-hack to temporarily suppress the tachyon thing, but yea, you're not getting through without triggering the two nasty things even if there were no tachyon coverage (iirc)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline KnightRAF

  • Newbie
  • *
  • Posts: 6
Re: Map generation weirdness
« Reply #18 on: April 06, 2014, 05:18:36 pm »
Yes, but then you'd have to somehow survive the core raid and core CPA that were triggered by the hop.
I'm quite confident in your ability to cheese any one set of attacks :)

I'm not. :D
Come then, and consult the Cheesemasters.  You'll be neutralizing 2000-MkIV-Bomber waves with a single damaged Riot Starship and some grav turrets, mines, and shoestring you found at a thrift store in no time.

I didn't know hiring MacGuyver was an option, how much knowledge does that cost?  >D

Offline Vinraith

  • Hero Member Mark II
  • *****
  • Posts: 806
Re: Map generation weirdness
« Reply #19 on: April 06, 2014, 06:53:31 pm »
Yes, but then you'd have to somehow survive the core raid and core CPA that were triggered by the hop.
I'm quite confident in your ability to cheese any one set of attacks :)

I'm not. :D
Come then, and consult the Cheesemasters.  You'll be neutralizing 2000-MkIV-Bomber waves with a single damaged Riot Starship and some grav turrets, mines, and shoestring you found at a thrift store in no time.

Oh do tell. I just hope seeing behind the curtain doesn't ruin all the fun.

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: Map generation weirdness
« Reply #20 on: April 06, 2014, 07:49:47 pm »
Yes, but then you'd have to somehow survive the core raid and core CPA that were triggered by the hop.
I'm quite confident in your ability to cheese any one set of attacks :)

I'm not. :D
Come then, and consult the Cheesemasters.  You'll be neutralizing 2000-MkIV-Bomber waves with a single damaged Riot Starship and some grav turrets, mines, and shoestring you found at a thrift store in no time.

Or he go my way, and learn how to build fleets that make MKV ion cannons from the traders seem cheap.

Most people, it just there to taunt you. For me, it costs less then a full refleet.