Nope, nothing needed on factories with the thing Keith and I were saying -- simply putting factories into a control group would make them work for that control group and nothing else. Which would be fine, since if they kicked in at all it was because players set up CTRLS options, so they were intending to use the feature.
OH, I see. That makes more sense. However, The thing I am concerned about is it working cross planet, especially if the damaged fleet is currently going through a wormhole, where should the rally point go, and if it is far enough away, will it update the ralling ship's target to get to the fleet, so as to make sure that the ships dont arrive on the previous planet the fleet visited, when they move to the next one.
Boy this is taking up too much time for a feature we're not likely to implement for a few months, but:
1. Yeah, warheads need to be excluded. New ability on them that prevents them.
2. Presumably these would be set to not function outside of that "can't get out of the transport" range on planets.
3. I think you misunderstood me about the warp gate paralysis thing. The warp gate is always functional and never gets paralyzed. But, as with current player warp gates, any ships that come through that warp gate are themselves paralyzed for 60 seconds. So you'd better protect your ships on that planet, because when they first come through they are just meat for 60 seconds.
-Yep, Exclude warheads, Just like the autoFRD, Roaming nukes anyone? XD
-Agreed. Actually, Did you add the message informing people that ships are out of range, they are slowed, and transports do not function? Also, that radius should probably be visible.
-No, I used warp gates, I know that the warp gates are not paralyzed, the ships are, hence why a mobile warp gate would leave a stream of ships behind it, unless it tractor-ed them, or transported them while warping in.
No worries.
It's an important topic and I'm glad we have a solution ready for later implementation, but this is why I gave a one-liner response in mantis. Anything longer invites a massive discussion that I didn't want to get into, heh.
Whoops, XD
I suppose it didn't work out so well, since I brought it back up. XD