1 is a sandbox AI that basically does nothing.
2-5 is...easy?
6 is easy.
7 is a fully fledged AI, the "target" difficulty.
8 is hard
9 is harder
10 is WTF***ERY
Now, we also have granular going from 7-10. 7.3, 7.6 etc. Wouldn't it be easier (hah, see what I did there) to make it so that 2-6 is actually used?
Make 2 the easy diff, 3 normal and 4 the "balanced difficulty" (even blends nicely with all the minor faction values that are balanced for 4/10) and rescale it all to still make 10 the horrible thing it is, but also make more use of the sub 5 difficulties. Because as I see it right now, those are never used. A new player might select 1 or maybe 5 for their first game. Then everyone goes for 7+.
Is there really a point in having 4-5 steps of the difficulty "slider" that isn't used, AND is confusing when compared to the minor faction values? Imagine a new player setting diff to 6/6 then Hybrids 6. It's supposed to be easy, right? WRONG.
Suggestions? Ideas? Opinions?
I know that the difficulty is used in places in the code, but that should be easy enough to adapt to the new system, I think.
(mod edit: target 4-symbol sequence detected, initiating assassination protocols)
EDIT: I see what you did there, Keith! (Also, I'm sorry!)