I don't think that the IU is what is preventing new players to join the fight versus the IA, but the content of the game and the necesary knowledge of it's mechanics to simply start a sucessfully campaing.
This is the improvements i want to see in the UI
- The planet summary (right of the screen on planet view) must be more readable: visible separation between hostile and friendly units, and visible separation between economic, defensive an military units. I know that that is orderer this way now, but it's separation must be more visible and if possible all elements must have an assigned space so i dont have to search the list because my bombers will be allways in the same place. I think this can be archieved by tabs or desplegable menus.
- Also it could be two versiĆ³ns of this menu: Normal mode when nothing happends and Combat mode when hostile forces are present, focusing whats important: mobile military units, making it easy to locate and issuing orders.
- Specially dangering units must be more visible, i'm not a pro, a lot of times i don't see a plasma siegue starship, or a leech starship... and my fleet it's wiped, or posseed or the command center blow under its force field. Their icons must stand out over the rest. Make their icon bigger, make it flash, make the human ships scream on terror or all of them.
- Warnings and alerts must be on by default, i don't place a scout on every single enemy planet to be quie:t if they detect an threatening force that surpases my defenses on my neighbor planet i want a big loud alarm to sound. If this happens on the neighborhood of my Home Planet i want the screen glow in red like it was the Apocalypse
- A lot of times i want to know where my fleet sheps are, to use MK 3/4 on attack and 1/2 on defense, i havent found a proper way to locate them on galaxy map. I'm sure there is a way, but i don't now.