Author Topic: Nebula Mechanics and "Munitions Intensifier"  (Read 834 times)

Offline Shakura Jolithion

  • Newbie Mark II
  • *
  • Posts: 20
Nebula Mechanics and "Munitions Intensifier"
« on: June 28, 2014, 07:39:42 pm »
Spoilers, obviously.
First things first, I unlocked a "Projected Shadow Munitions Intensifier" after completing the "Allies Under Attack" nebula, and can't figure out what in the world it is; not under any champion tabs, build tabs, etc. I have the Zenith, Human, and Spire destroyers unlocked, and beating this nebula gave me access to the cruisers and the munitions intensifier. What is and how do I access this munitions intensifier thing? Google and forum search show nothing D:

Secondly, how does nebula experience work? Is the reward based on your current level when you beat the nebula, in addition to whatever other modifiers (how long it took to beat, life left on starbases), or is it a static amount modified by other modifiers? In other words, does leveling up *before* entering a nebula mean I'll be gaining fewer levels overall since the static XP is worth less at higher levels, or do I wind up benefiting because I get N levels of experience for beating the nebula?

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: Nebula Mechanics and "Munitions Intensifier"
« Reply #1 on: June 28, 2014, 10:53:56 pm »
It's a special ability, like the shield you start with. Check the abilities option when a champion is selected.

Not sure what ship type it's for.

Offline Vyndicu

  • Sr. Member
  • ****
  • Posts: 319
Re: Nebula Mechanics and "Munitions Intensifier"
« Reply #2 on: June 29, 2014, 12:58:47 am »
The human champion get it and it give "boost" to attack like how flagship does it. Only time limited and cost shadow energy.

You may be at a hull size that you can't use the special ability itself until you get a larger human size shadow ship. I know it does show up just fine for human battleship.