Author Topic: Are Riot Starships worth using?  (Read 7863 times)

Offline Commiesalami

  • Full Member Mark II
  • ***
  • Posts: 167
Re: Are Riot Starships worth using?
« Reply #15 on: May 01, 2011, 07:06:51 pm »
I imagine that the enclaves producing nanoswarms or autobombs are fairly terrifying.  Or at least hilarious.

I tired this, having enclaves underneath a cloaker pour out mk1 autobombs on FRD mode with a engineer or two to help.  The autobombs just fly out and completely overshoot their targets.  Its fun to watch but not too effective until the autobomb FRD logic against moving targets is fixed.

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Are Riot Starships worth using?
« Reply #16 on: May 02, 2011, 09:23:47 am »
Quote
Are Riot Starships worth using?
What is this blasphemy?  How else can you swarm a planet with an Eye and still take no damage?

Use a few spire fleet ships, or you know, just nuke it?

Nuke == AIP. Riot Starship == hilarious swarm damage.

Offline Sunshine!

  • Sr. Member Mark III
  • ****
  • Posts: 475
Re: Are Riot Starships worth using?
« Reply #17 on: May 03, 2011, 08:27:57 pm »
2. The auto-build mechanic does not work properly. Specifically, it does not preserve different modules at the same tech level (for example, if I manually build one laser and one machine gun, if one is destroyed, it does not automatically rebuild the destroyed modules. I may end up with two lasers instead).

This should only happen if you set up a repeating queue for the module construction.  If you don't have a queue running, it should just auto-rebuild whatever module was originally in that slot.

Offline Fleet

  • Hero Member
  • *****
  • Posts: 633
Re: Are Riot Starships worth using?
« Reply #18 on: May 03, 2011, 09:55:10 pm »
2. The auto-build mechanic does not work properly. Specifically, it does not preserve different modules at the same tech level (for example, if I manually build one laser and one machine gun, if one is destroyed, it does not automatically rebuild the destroyed modules. I may end up with two lasers instead).

This should only happen if you set up a repeating queue for the module construction.  If you don't have a queue running, it should just auto-rebuild whatever module was originally in that slot.

Oh..uh... :-[ thanks for the protip Sunshine!

Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Re: Are Riot Starships worth using?
« Reply #19 on: May 04, 2011, 12:19:03 pm »
Yeah, I had that wrong at first as well. Took some interventions before I noticed I didn't have to do that very annoying bit of micro :)

Tooltip update anyone? :D

Offline TheDeadlyShoe

  • Full Member Mark II
  • ***
  • Posts: 194
Re: Are Riot Starships worth using?
« Reply #20 on: May 06, 2011, 05:50:15 am »
If I get riots at all I get the Mk2s. I stick the MkIs in with my regular fleet and use the mk2s as troubleshooters.  The tazers are fantastic in any doom-swarm scenario, like a spire plot swarm.