Thanks, all!
To the various ideas:
* AI War, collectors edition
Probably we'll do that, or something like it, actually.
* design a ship contest
We already allow suggestions anytime, and I'm not sure how much that would really increase visibility at this stage.
* community day
Not sure what that is.
* put the soundtrack for both games on Napster
They are on iTunes, but Pablo owns the rights to the soundtracks outside the games, and so it's his personal business what happens with that sort of thing (and doesn't help Arcen one way or the other).
* woo the Linux crowd by getting reviewers on Linux sites ( after unity release, and maybe before for Tidalis)
With it only being playable in WINE, I'm not sure how enthusiastic they'd be.
I am not sure if this has been mentioned or not, (16 pages is alot of information for me to keep stored in my head), but I noticed on the Unity's website, the engine that Tidalis is made from, that it isn't listed in the game list on their site.
We told them about it, but they didn't put it up.
It was one of the first unity games to include Steamworks support, too (
the first, I'm almost certain, for the Mac).
What arcen should do, is checking up on when Diablo II is bound for release, and then do a new relase or a discount sale of AIWar, one or two or three weeks before that. At that time a lot of people will be very favourably disposed towards games with a space theme, while at the same time looking for something to play, while they are waiting for Diablo II to be released, and some of them would probably buy AIWar.
Well, Blizzard kind of do their own thing, they don't play by normal rules. When you're a midlist author, you don't try to do what Stephen King does, or you'll be in real trouble. There are some good points in there, but Blizzard trades on the strength of their name to make most of their sales, plus the massive amount of free press coverage that they get just for being them, so it's really just apples and oranges. We are talking with other indie developers, and with a few smaller publishers, about timing of releases and similar, though, to see what other folks of a similar scale to ourselves think.
I'll make a post on Facepunch at some point.
Wicked! Thank you!