Author Topic: Prerelease 1.202T (Many, many tweaks and bugfixes, exoshield updates, etc)  (Read 1519 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
The latest prerelease is available at http://www.arcengames.com/share/AIWar1202T.zip

That version is an upgrade from version 1.201, so you have to already have 1.201 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.202S:
(Cumulative release notes since 1.201 are attached at the bottom)

-------------------

-Zooming while the mouse cursor is over the minimap now causes the window to center on the minimap location under the cursor.  This makes it easy to zoom in on a minimap location, for instance.

-Partial fog of war was previously called by the wrong name in the dropdown in the lobby.  Fixed.

-When a ship protected by an exoshield is destroyed, the exoshield is also now destroyed.  That was always previously the intent, but in recent releases that was not happening.

-The AI is now vastly much more intelligent with how it deals with exo-shields.  Previously exo-shields could be used to distract the AI, but no longer.

-There was previously a game freeze bug in very rare circumstances when cross-planet attacks were initiated against players.  Fixed.

-In recent releases, a bug was preventing AI players from reinforcing their own home planets.  This was making the endgame WAY too easy for players.  Fixed!

-Starships, Fortresses and SuperFortresses, and Armor Ships now fire through shields.  This does NOT refer to forcefields, which are different despite the fact that many players mistakenly call them shields, but rather to the shield rating on individual ships.  Thus the ships above become much more effective against highly-shielded ships such as high-level bombers.

-The health of each command station is now shown in the tooltip text of the command stations quick button.

-Plum-colored supply lines are now drawn in the galaxy map between planets that have supply.  The intel summary in the galaxy map also now notes whether or not each planet has supply.

-When generating the UnitRelativeChart.xml, which is used for player information and the wiki, the game now also generates the UnitRelative.dat file (even when not in debug mode), which is what the developers need to compile into the application in order to update the unit stats.  This lets staff other than the developers compile these .dat stats files and send them to the developer for inclusion in the compiled game.

CHANGES FROM PRIOR PRERELEASES
--------------

-In recent prereleases, the entire icon of ships that were under attack were disappearing.  Fixed so that only the borders now blink, and they now blink at a faster rate.

-In recent prereleases, the way that the primary mission (kill all the AI home command stations) was being calculated was incorrect.  Fixed.


NEW ART - Philippe Chabot
--------------
More Updated Ship Icons
Updated Player/Enemy/Ally Icons
« Last Edit: September 18, 2009, 12:14:16 am by x4000 »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!