Author Topic: Cloacker Starship - any good use?  (Read 3608 times)

Offline chemical_art

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Re: Cloacker Starship - any good use?
« Reply #15 on: April 01, 2011, 06:19:07 pm »
Good tips chemical

Just one questions. I noted that you cannot cloack engineers while they are repairing units or building them... so there is no reason to keep them around with Cloacker starship?
Another thing about missiles. I agree they should stay cloacked and quiet but if I put military FRD in galaxy settings, there is no way to change missiles FRD status and they are always moving towards the enemy. Did I miss somethng?

You are correct in that in that engineers are not able to be cloaked when they are busy doing their thing. Cloaking would be still be handy if you ever needed to move engineers across AI worlds (for example, to assist the building of a command station deep in AI turf). I would first but them in a transport, or in a pinch at least power them down, so they remain cloaked through the journey.

From my experience, the "military automatically FRD" appears to affect all units, but it doesn't. Forts, unless manually ordered to FRD, dont move around to engage their targets. Warheads are similar; they may have a pink outline saying they are FRD, but unless you give the order yourself they stay put (at least in my experience.) Maybe I'm wrong, but in my games I have had cloaked warheads survive dozens of waves since they were cloaked despite having auto-FRD on.
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Offline fiorenzospa

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Re: Cloacker Starship - any good use?
« Reply #16 on: April 01, 2011, 06:21:18 pm »
At least for EMP missile... they FRD unfortunately...

Offline Shrugging Khan

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Re: Cloacker Starship - any good use?
« Reply #17 on: April 03, 2011, 07:50:54 pm »
Never worked for me, in any case.
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