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no way, this tl dr is leaving the nest no matter what :I think the main problem is that a knowlege raid dosn't take the form of a raid per se
'raid' suggests at a swift, sustained attack that is completed before a superior force can intervene.
this sounds interesting, and requring skill.
however, as is, there is no aspect of a superior force that intervenes. when the planet has a large defence force,you either destroy it first or just infiltrate using a cloaker starship and not fight at all. In either situation, once the science vessel is in system it harvests resources. given that vessels are disposable and quick to replace, this makes aqquirng knowlege in the face of resistance a simple case of attrition. there is never any fear of failure- nothing is lost but time- and consequently any losses incurred during K gathering just provoke frustration with the resulting delay.
thus, the problems I perceive with the mechanic:
- In the event of a forceful K-raid, the risk is removed, making K gathering mundane
- In the event of a stealth K-raid, the risk is entirely evaded, likewise removing the interest
- Science starships are replaceable; losing them only costs time. This makes losing them no great deal.
- Knowlege gathering is continuous, meaning an interupted or prevented K-raid is still effective; in the event of losses, they are quickly reproduced and back K gaining. This makes AI action only capable of delaying, never parrying K raids
- K resource is gained, but nothing of value is risked; lack of risk or perceived threat causes boredom.
The mechanic can be broadly simplified as an exchange in which the player must pay time and attention (and losses if brute forcing and/or knowlege stealthing) in return for K resource.
risks of this activity: none
potential losses: time
a proposed solutionreform K-harvesting
instead of a steady income, implement a timer that begins to tick down when a science ship enters an enemy system eligable for supply raiding, maybe 200 seconds. When the timer expires, the science ship then harvests K very quickly.
On player held or neutral planets, the timer is skipped and K gain is very fast. This would make attritional attacks more diffcult while speeding up K gain on friendly planets. The time could also be longer on higher MK worlds to scale difficulty.
Timer length relative to AIP (higher AIP lower times): in the first 100, the whole process works out a similar speed as current on AI worlds (much faster on friendly ones with no timer ofc). by eg. 600, it is considerably faster. this is counterbalanced by increased difficulty of K-raiding during high AIP reinforcement.
this could be further enhanced by, for example, having science ships produced on low power mode, in which they behave normally but do not harvest knowlege. however, when placed on normal knowlege they uncloak if cloaked, lose the ability to move and the timer begins (perhaps the higher tech vessel can move..) this means cloaked ships can be used to move the science ships in system with gaurds, and move them out of the way- but once the K raid begins there is a window of danger, and if the raid is foiled before completion it fails without any gains.
these mechanics would make K raiding less related to attrition; a failed raid, one in which a ship dies without harvesting any K becomes possible. cloaking is useful but does not make the K-raid unassialiable. the addition of risk will create the sense of a time window of danger with a profitable result. Risk entails the possible loss of somthing vauable, so:
to create a resource at stake: I propose the loss of a science vessel to incur the cost of 1 AIP (the AI is concerned by evidence of humans gaining sophistication..) This entails a certain degree of anxiety with K-raids and should abolish that 'make 30 stations, put them in a transport, dump on planet, repeat' behavior. it also gives tougher, less efficent science vessels new signficance.
to create a risk: when a science vessel timer begins, an AI behavior is triggered. The behavior causes the AI to threaten the science vessels. idea as to what form this takes pending...