Just fix my multi-homeworld power problems please?
You mean how, for example, 3xHWs increases the amount of energy you need to hit cap by 3x, but only increases the available energy by 2 planets worth (the 2 extra planets you start with at no AIP cost)?
Yeah, that.
It might not cost me AIP but it's definately costing me in wave defenses and other multipliers. Also, it's not a linear progression after two homeworlds. At 3, bomber cap at 1 is 98, at 3 it's 240. So, there's a definate decay. Yes, I know, the extra special ships make up for it. I'm quite aware, but it balances, even the resource boost.
I suppose I could make it so that for inefficiency calculations, it divides the number of reactors on the planet owned by that player by the number of homeworlds that player started the game with (or 1, if they jumped in without a homeworld). But that would be trickier than it first sounds since it doesn't just count them all up, it processes them in series. But should be doable, if that would fix the issue.
It would definately fix the issue and I certainly wouldn't mind building the extras instead of starting with them.
The problem comes down to this: Your defenses suck up the majority of your power needs unless you start glassing star-arms, because a single system will eat its own power gains with the defenses required with multi-waves. Now, you've got your fleet, and god help you if you dare to bring everything up to Mk II, which I literally couldn't do at the moment without ignoring a fleet ship or two. Just bring a stack or two of defensive starships online (Siege or bomber, pick your poison) to deal with starship incursions and you start to run tight.
It might be I'm overbuilding and if power concerns were meant to be an additional balancer against multi-homeworld I'll stop my whining. As it stands right now I wouldn't take an ARS because I couldn't get the power to supply the ships without turning other things off. It's ~150k in power/system with an Econ III. Overbuild a I and II and you'll get about 175k-180k (I need to sit down and do the math). That's roughly a fortresses, a turret bank, and a cap of mk1s, for reference.