I know I had a perfect storm of a setup, but that last raid was just tooo easy. So, a curiousity.
What drives the defenses spawn volume in a knowledge raid? I just read that # of Science IIIs will make a difference. Is it AIP based? I did a really early raid (Around AIP 150) so that might have been why it was so light. Also, are the # of defenders driven by # of homeworlds or did the multiplier not apply there?
For a little background, I spawned up a 2x AI9 game while I wait for 5.021 with wave dudes. 8xhomeworlds. I've got myself a nice little dig in and I'm dragging back my shards as needed. I decided I'd knowledge raid the world I'm using to feed the whipping boy, so I setup a pair of fortresses (I), 24 blade spawners (I/II), 80 snipers(I-IV), and my fleet chillin' out as a last resort right on top of the 5 hardened forcefields I setup to protect the science station. Builder in the back under a cloaking starship as a 'whoops'.
The fleet started playing poker.
I'd get a rare set of things that would actually walk up close enough to my fleet to matter. With my fortresses prioritized to the mirrors and the snipers/blades cleaning up everything else, it was pretty much no challenge.
Is that SUPPOSED to happen?