Author Topic: Keep starting over  (Read 2744 times)

Offline Rodsur

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Keep starting over
« on: January 11, 2010, 02:38:38 pm »
Heya everybody I'm new here and felt like saying hi, however thats not all. I have a weird habit with playing some hours usually over the course of some saves, and then i end up starting over, i dont really know why i do this, i think it might be that i just havnt found my right strategy or something but I'm not sure. have anybody gotten similar experiences?

Offline Lancefighter

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Re: Keep starting over
« Reply #1 on: January 11, 2010, 03:08:12 pm »
actually, yeah.

Sometimes, it just gets to a point where even though I might be capturing planets, I dont feel like its keeping me engaged.

Id recommend either upping the difficulty, giving yourself a harder AI type (the raider or bully ones really are annoying, but thats good sometimes), or turn on the faster gameplay option
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Offline drumlin

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Re: Keep starting over
« Reply #2 on: January 11, 2010, 05:01:54 pm »
Yeah, same here. Took me a few games to find the settings I like most.

Offline RCIX

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Re: Keep starting over
« Reply #3 on: January 11, 2010, 09:13:09 pm »
I had a similar problem for quite a while, it might be worth it for you to at least try one game with Turtle AI or waves off on an AI.
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Offline Lancefighter

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Re: Keep starting over
« Reply #4 on: January 11, 2010, 09:15:07 pm »
oddly, I found the opposite. Without the waves, I am bored... I think I should try a special forces guy actually.
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Offline Minty

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Re: Keep starting over
« Reply #5 on: January 11, 2010, 10:48:51 pm »
Me, I've never finished a game yet. But then, I keep restarting every time Chris puts out a new release, as I always want to try out all the shiny new toys he gives us to play with..

:D

Offline Harry

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Re: Keep starting over
« Reply #6 on: January 12, 2010, 12:06:34 am »
I restarted about 4 times too, but I'm determined to see my current game to the end.  I think.  I've spent an embarrasingly large amount of time on it -- enough to get several Steam Achievements for long games... :)

Offline Temper

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Re: Keep starting over
« Reply #7 on: January 12, 2010, 12:40:33 am »
Guilty.

Offline Rodsur

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Re: Keep starting over
« Reply #8 on: January 14, 2010, 09:16:24 am »
thanks for the feedback, it feel pretty good to know that I'm not the only one in this situation.

Offline raptor331

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Re: Keep starting over
« Reply #9 on: January 15, 2010, 10:46:35 pm »
Heh, I have played so many games, but I never completed one.....I dont know why though...

Offline jordot42

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Re: Keep starting over
« Reply #10 on: January 16, 2010, 03:35:24 pm »
     First off, I must say this game is brilliant!  There are lots of things to do, I like the space environment, and I really enjoy the thinking involved.
     But I digress.  I finished my first game (after going through the tutorials twice) 2 days before the expansion on level 1 on a 50 world simple map (level 1 yeah!).  The AI had entrenched homeworlder and tank.  I'm now doing a level 2 60 world simple hub map.  I don't know what options the AI has.  I had a strong urge in both these games to start over.  Why?  "Wow, the AI home worlds are so far away!" was one reason.  It seemed like it would take forever to reach each world.  Also, I did (and still do) feel overwhelemed at times with the amount of activity that can take place during a game.  "If I start over, things will be much simpler" I say to myself.  And then I get nervous when I'm about to attack a major world.  "If I start over, I'll feel better" I think.
     The main thing I do when I want to quit is do something else then come back to the game later when I have a clearer mindset.  Take the game in bitesized chunks.  Don't try to swallow it all at once. 
     I'll tell you what, when I completed that first game I felt great! I spent 30 minutes looking at my winning stats.  I want that feeling again.  After I win this game (and I'm sure I will) I'll go on to level 3 and see what happens with that game.

Offline Baleur

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Re: Keep starting over
« Reply #11 on: January 16, 2010, 04:07:33 pm »
I do the same thing, in every single 4x game, besides Civilization 4, well.. There too once you reach the modern-future age and there's nothing left to do than to grind for space parts or chase down individual units on the map.

Meh, i guess i never really like the endgame in ANY strategy game. A bit sad. But i love them up to that point ^_^

Offline RCIX

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Re: Keep starting over
« Reply #12 on: January 16, 2010, 05:26:03 pm »
     First off, I must say this game is brilliant!  There are lots of things to do, I like the space environment, and I really enjoy the thinking involved.
     But I digress.  I finished my first game (after going through the tutorials twice) 2 days before the expansion on level 1 on a 50 world simple map (level 1 yeah!).  The AI had entrenched homeworlder and tank.  I'm now doing a level 2 60 world simple hub map.  I don't know what options the AI has.  I had a strong urge in both these games to start over.  Why?  "Wow, the AI home worlds are so far away!" was one reason.  It seemed like it would take forever to reach each world.  Also, I did (and still do) feel overwhelemed at times with the amount of activity that can take place during a game.  "If I start over, things will be much simpler" I say to myself.  And then I get nervous when I'm about to attack a major world.  "If I start over, I'll feel better" I think.
     The main thing I do when I want to quit is do something else then come back to the game later when I have a clearer mindset.  Take the game in bitesized chunks.  Don't try to swallow it all at once. 
     I'll tell you what, when I completed that first game I felt great! I spent 30 minutes looking at my winning stats.  I want that feeling again.  After I win this game (and I'm sure I will) I'll go on to level 3 and see what happens with that game.
The best way to quell the feeling of the map being too large is to focus on small things -- taking that planet, raiding that distribution node, etc. for a few hours till you find you have to quit.
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Offline x4000

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Re: Keep starting over
« Reply #13 on: January 16, 2010, 08:44:33 pm »
I do the same thing, in every single 4x game, besides Civilization 4, well.. There too once you reach the modern-future age and there's nothing left to do than to grind for space parts or chase down individual units on the map.

Meh, i guess i never really like the endgame in ANY strategy game. A bit sad. But i love them up to that point ^_^

Generally my problem is not liking the endgame of RTS games.  The reason being that once I have the upper hand on one of my AI opponents, it's all downhill from there.  So I designed AI War around combating that sort of issue, making it so that there is actually an epic battle (or more than one) at the end due to AI Progress and the way the home worlds are set up, etc. 

But, that's almost counter to your issue of feeling like it gets grindy at the end -- instead of having it get faster and you just roll the enemy and delight in your success, you're playing harder than ever, and I get that that can feel like a grind.  It's like Ender staring at that home planet of the buggers wondering what the hell he's going to do.  I guess I kind of delight in that sense, and then coming up to some solution to a problem that seems insurmountable -- otherwise, as with SupCom or AOE III or similar for me, those start out great and are fascinating, and then at some point I realize I am going to win and it just kind of fizzles and is inevitable from then on.

It's an interesting problem that can be considered from a couple of different ways, I guess.  I'm happy with the way the endgame of AI War turned out, but I recognize the effect that can have on people who prefer a more RTS-style ending.  I guess that's another thing that makes AI War more 4Xish.

On the flip side, with the expansion in particular, but even with just vanilla 3.0, I think the stage is set for more different kinds of endings now.  The golems make so that you can have truly epic conflicts that end the game far more quickly than you otherwise might.  The Artillery Golem is a pretty cruddy golem in general, but at the end of the game it is absolutely a knife to the throat against one of the two AIs.  So there can be quicker endings with stuff like that.  I imagine that focusing on certain kinds of starships would also really help in 3.0 and up.

Anyway, broadening out the options without making there be one "best path" at the end of the game is something I've been consciously trying to do.  I think that at some point, having some AI Modifiers or similar that adjust how the AI is holed up on its planet (or maybe just adding variability on that score in general) might really make the ending more interesting and varied for differing playstyles.  Ideas on that are welcome, though I'd suggest using the game mechanics suggestions forum rather than this thread, since I doubt I'll do anything with those immediately.  But it is something I've been thinking about, and that I'd like to explore more over the next few months.
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Offline Baleur

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Re: Keep starting over
« Reply #14 on: January 17, 2010, 11:06:33 pm »
I'm not sure why.. Maby its as you said, the sense of "I'm going to win anyway", so your incentive to keep playing dissapears if victory is inevitable. At the same time, if it gets harder and harder, it may feel as if you are never reaching that climax of steamrolling the enemy, taking sweet revenge. After all, these are games, so we all need a carrot to keep the interest up :)

Marauders and the golems definetly made ai war more interesting in both those ways, adding endgame "zomg power!" moments, and midgame challenges due to not knowing where the marauders will strike.