After being busy with life for a few weeks or so, I finily got around to finishing a full 80 planet game, on difficulty 7.6. And the first thing id like to say is- this is a great game
. It kept me thinking and planning for allot longer then any other recent game (except maybe dominions 3). The only boring bit was when i hit the endgame. Which was far sooner then i had anticipated actually. Anyway- below are just some thoughts on some of the things I noticed while playing.
Knowledge- I like the way this works, but knowledge raiding is maybe a bit to easy? If you do your scouting homework and stick to the systems without ion cannons. - Maybe make the AI gather ships to attack player fleets that are away from there homeworld?
AI threat- I love this idea to. The way you can manipulate it to spread the AIs reinforcement over a huge area is damn neat... That being said, its a little to easy to leave a couple turrets and tier 1 ships under a forcefeild in easy AI systems as you pass though. - Another problem that might be solved if the AI gathers ships to attack player fleets deep in there territory.
Need for expansion- To a point, you do need to expand.. but really, once you hit 5-7 systems in the current econ, I was never needing for resources again. It would be nice if there where more things to capture in the starmap, to make me want to take systems. And I know your planning to add them, but even just some minor ones would be nice.
A couple that came to mind-
Ship warehouses: Capture to gain a 1 time chunk of a ships (100 shields, or tanks, or a few missiles) a nice small bonus of ships that you might not otherwise use.
Knowledge boosters- A quick boost to knowledge at the cost of AI progress. say +500, and +5 ai progress.
abandoned forts- Ready made fortifications, just add command center.
Resource Silos- A quick boost to your resources (would put these in otherwise resource barren systems)
Interface- specifically on the star map, a quick summary to tell what you would gain bye capturing a system would be nice, even just as simple as: +x metal +y crystal, adv. factory.
Starship's- Very handy, The damage boost on the spire is huge if your taking a small fleet into take out ion cannons on tech 4 systems, my only thought on them is that maybe they could be somehow more... impressive? Its hard to discribe, but they just don't feel like massive engines of death, even if they are (and they deffinitly currently are^^)
Ships- all felt about right, though maybe some more visual between the ship tiers and the bullets they shoot- really minor though.
And last but not least- I feel there should be super weapons ^^. This one is definitely expansion fodder though. Something like capturing 5 parts of from various systems, and then expending a massive amount of resources- while the ai progress skyrockets and they rain fiery death on the system its in.
anyway, thats all I got... I think I wrote a little to much there^^. sorry for rambling on so long, but as i said, This is a great game and I'm already looking forward to seeing more and more improvements to it^^.