Author Topic: Low ship cap ships' ship cap is only low for the player  (Read 2769 times)

Offline keith.lamothe

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Re: Low ship cap ships' ship cap is only low for the player
« Reply #15 on: August 03, 2012, 01:48:58 pm »
Question about
Does the "StrengthBudget" used in buying AI ships carry over from one reinforce into the next reinforce cycle?  (Both AI's start at 0 in the logs, but I think this is the very first reinforce cycle for this game)
Every overall reinforcement (each AI player only gets one every reinforcement interval) starts at zero.  So if the AI has a tiny budget left over at the end and it buys some low-cap ship it will come out slightly ahead but the actual averaged effect is not significant enough to really worry about.

This is for the overall, galactic reinforcement "pulse" right? The per guard post/per planet while figuring out what to "buy" during the "galactic pulse" properly accounts overspending, right?
I don't see how I could say it much clearer than I did before, but yes, all the picks within a "this AI player gets to reinforce now" event carryover until the end of that event.
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