Author Topic: Just played my first Fallen Spire game  (Read 178 times)

Offline Kalieum

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Just played my first Fallen Spire game
« on: September 28, 2017, 10:00:47 PM »
So, after having two wins and a loss for my first three games, I figued I'd try enabling Fallen Spire. it started off slow; I was planning on seeing FS through to the end, so I wasn't that bothered in exploring too far out, also one of the AI homeworlds was 22 jumps from mine (my bad for starting in the middle of a Concentric galaxy, I guess).
I got as far as getting the first city hub up before finding the chase waves far too problematic - it didn't much help that I didn't know Spire cities were strong, and took 'put it somewhere defensible' to mean somewhere safe, not making up part of my major defenses. Actually, does the Fallen Spire strength affect the chase waves or just the regular exos? I had it at 6/10, but I didn't find the regular exos too much trouble (well, I had to recall my fleet for them, but didn't take too much losses for them), but the chase waves just overwhelmed me.
Anyway, I spent quite a long while trying to build up some sort of stronger defenses to deal with the chase waves to get the shard for the second hub before finally calling it and deciding to just play through with my 1 cruiser 2 destroyer 12 frigate fleet. Problem was, I only had about a quarter of the galaxy explored, and AIP was a bit high due to my trying to establish territory while still pursuing Fallen Spire.
Finding the remaining CSGs and carving a path to the AI homeworlds took forever, especially with having to recall everything to deal with Fallen Spire and Broken Golem exos every now and then, but eventually 25 hours and 45 minutes in with 380AIP looming against me I was finally in position to assault an AI homeworld.

So there I was, entering the system with 6 loaded assault transports and an armoured golem, already kinda laughing at my first time seeing a wrath lance in action, pathing my assault transports over there to deal with it quickly and pausing and unpausing a lot to better take stock of things unfolding when I suddenly notice something.... large.
"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. What did you DO?"
This thing is rocking 21 H/Ks of varying marks as escorts.
"58 massive AI ships (231,260 S) are en route to your planets."
That's an whole order of magnitude greater than I've ever seen that number.
I - I'm sorry, humanity. I don't think I can do this.

...But man, that has got to be the most entertaining way to have a prospective victory turned into hopeless crushing defeat in an instant. It's half an hour later and I'm still just tabbing back in to the paused game, looking at it, and laughing. Next time, AI, next time!

Offline keith.lamothe

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Re: Just played my first Fallen Spire game
« Reply #1 on: September 29, 2017, 12:00:20 AM »
Welcome to the game and to the forums :)

Ah, the Mothership. Yea, the last-ditch-defense exo the AI gets when you play FS is one way you can meet those. Often it's plural, if you've gone heavily into it.

I think the main difficulty you ran into is FS 6/10 instead of 4/10. That particular faction just gets harder with the higher intensity, I don't think it gives you more benefit to go higher.

An admirable effort, considering what you were facing :)

On the fight itself, a full set of armored and lightning warheads may have made a difference even against that menace, especially combined with other creativity. Whether you could actually go on to win is a separate question, but I figure if you can take out that attack you've got a good shot.
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Offline RabidDonkey

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Re: Just played my first Fallen Spire game
« Reply #2 on: October 07, 2017, 03:25:50 PM »
Fallen Spire is definitely my preferred playing style/campaign. Always good to see other players jump into it. I think it's the best addon feature of the game.

You sort of stopped at an unfortunate spot (2 cities) I think as in you made the AI harder than just having 1 city, but that didn't get you access to battleships or dreadnoughts.

Next time, try to just play normally and build up first. The Fallen Spire campaign can be started at any point and as long as you don't pick up that first shard, the AIs won't send the exogalactic forces. Much easier to hold against AIs in fallen spire than to expand against them.
 
Give X map a try as well. It's by far the safest (and cheesiest map) to complete Fallen Spire but a good way to cut your teeth into the campaign.

Spoiler for Hidden:
If you continue with the fallen spire campaign and get 5 level 2 cities, you can get some VERY powerful weapons and an alternate victory condition, which can be easier than assaulting the AI homeworlds in some cases... if you are prepared beforehand. I also suggest turning on zenith trader too to give your choke a little more umph.

The final quest in the Fallen Spire campaign is what makes the X map so so sweet. You'll get what I mean once you get there. ;) Any map with long linear pathing is also good but X is the best map I've found.

Offline Clasmir

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Re: Just played my first Fallen Spire game
« Reply #3 on: October 13, 2017, 08:20:36 PM »
So, after having two wins and a loss for my first three games, I figued I'd try enabling Fallen Spire. it started off slow; I was planning on seeing FS through to the end, so I wasn't that bothered in exploring too far out, also one of the AI homeworlds was 22 jumps from mine (my bad for starting in the middle of a Concentric galaxy, I guess).
I got as far as getting the first city hub up before finding the chase waves far too problematic - it didn't much help that I didn't know Spire cities were strong, and took 'put it somewhere defensible' to mean somewhere safe, not making up part of my major defenses. Actually, does the Fallen Spire strength affect the chase waves or just the regular exos? I had it at 6/10, but I didn't find the regular exos too much trouble (well, I had to recall my fleet for them, but didn't take too much losses for them), but the chase waves just overwhelmed me.
Anyway, I spent quite a long while trying to build up some sort of stronger defenses to deal with the chase waves to get the shard for the second hub before finally calling it and deciding to just play through with my 1 cruiser 2 destroyer 12 frigate fleet. Problem was, I only had about a quarter of the galaxy explored, and AIP was a bit high due to my trying to establish territory while still pursuing Fallen Spire.
Finding the remaining CSGs and carving a path to the AI homeworlds took forever, especially with having to recall everything to deal with Fallen Spire and Broken Golem exos every now and then, but eventually 25 hours and 45 minutes in with 380AIP looming against me I was finally in position to assault an AI homeworld.

So there I was, entering the system with 6 loaded assault transports and an armoured golem, already kinda laughing at my first time seeing a wrath lance in action, pathing my assault transports over there to deal with it quickly and pausing and unpausing a lot to better take stock of things unfolding when I suddenly notice something.... large.
"A colossal armed planetoid. The AI would not normally consider even the entire Milky Way galaxy worth the attention of a mothership. What did you DO?"
This thing is rocking 21 H/Ks of varying marks as escorts.
"58 massive AI ships (231,260 S) are en route to your planets."
That's an whole order of magnitude greater than I've ever seen that number.
I - I'm sorry, humanity. I don't think I can do this.

...But man, that has got to be the most entertaining way to have a prospective victory turned into hopeless crushing defeat in an instant. It's half an hour later and I'm still just tabbing back in to the paused game, looking at it, and laughing. Next time, AI, next time!

Curse you! You are making me play this again. :)   It is a lot of fun.