As input for your energy reduction tweak: I'm currently using three II and three I reactors per planet, and considering adding a fourth. This made life hard when I had only one planet, but it's easing up now. I now have three safe planets (I cleared a fourth but haven't settled it yet, to avoid giving the AI a second raiding point). I think I need 3-4 more planets to settle all my future power needs.
The parasites (at 400/pop) don't help, but I need them to convert massive amounts of space planes and autocannons. I'm not sure for what yet: perhaps 1000 autocannons/planes are sufficient to bring down an Ion Cannon by themselves.
Very interesting strategy, we might have to start referring to this tactic as the 'Haagenti Maneuver'. Perhaps you'd like to add a description of it to the unit types and tactics section of the wiki?
I would, but methinks that X will modify the game in response to my strategy, thereby invalidating it, so I haven't taken the time yet. I can only hope (beg, beg) that X will name a planet after me for this strategy.
I'm currently leaning to the opinion that EtherJets are unbalancing the game and will have to be nerfed. They give me the ability to choose the time and place of battle, both in offense and in defense, and that means that I can handle almost anything.
I believe that with Etherjets and a reasonable starting position, that if I can survive the first hour, almost any AI-7 can be easily defeated (possibly with the exception of the AI that cloaks everything even when firing and maybe the Attritioner as Etherjets are not very sturdy). What I've seen of AI-8, the same probably holds as well. Don't know about 9 but the premise (...that if I can survive the first hour...) is certainly false for most AI-10 that do serious raiding.
Anyway, it sounds like you have a chance at victory - I'm rooting for you!
Yeah, definitely -- that's really cool.
Thanks, guys.....that keeps me going through the sometimes tedious mass-murder.
My next ship tactic will probably involve a mobile Forcefield and Electric Shuttles (the Haagenti Maneuver 2.0). I think that almost nothing can stop this Juggernaut: it will simply chug towards the AI Command Center and Warp Gate, take them out and then happily zap everything that converges on it. The more, the better.
Only EtherJets (who will simply drag the shuttles out of the field) or massed Snipers/Sniper Turrets to blast them out will counter this. Infiltrators need to get close so they will be zapped. Bombers can reduce the forcefield, but they need to stay out of range (and there need to be a lot of them). And I need only 15 or so shuttles, so there is plenty room for cruisers under the field.
BTW: To save time on experimenting: does anyone know whether Ion Cannons will penetrate Mobile Forcefields?