Also realistic map type and complex ships by the look of it.
That just makes it easier for me.
- Simple maps have long "strings" of planets. The strings force you to take more planets, and the probability of encountering a IV planet on a chokepoint is much higher. And on level 10 planets may have multiple Ion Cannons.
- Complex ships: one word: Etherjets.
Interesting just how different my tactics are compared to pretty much everyone else on the forum.
I took the opposite approach with the planets. Used simple maps and hit random seed until I found a parasite planet with only two wormhole exits. Conveniently enough it's something like 4 planets from a dead end on one side, and the next planet on the other side has 3 or 4 exit wormholes. So once I get myself established on all the dead-end planets, I can then hammer my way through it (nuke if I'm lazy) and then start tracking things down.
Wonder how hard it would be with a pair of special forces captains, or backdoor hackers? Though I'm going to play with +50% resource production. If I'm going to fail, I want to do so as quickly as possible.
I could survive the early going because the CloakMasters raided me with weak stuff. SFC will not be so merciful. Tactical tip: build turrets in a circle around your home station at such a range that they can just hit your home station. Put a ring of MLRS turrets inside that ring. This means that cruisers will keep more distance from your station, yet fighters/bombers that come close will still be in range of many turrets. You may live a few more minutes. If you live long enough, spend your Knowledge on turrets.
I ended up just trailing turrets between the wormholes and my base. Half dozen of each turret and a tractor beam in the middle. Seems to slow things down nicely, or at the very least break the groups into smaller chunks too even if they do take out the tractor turret.
SFC are relatively toothless on Normal play style so I was going to play with them, but I really don't have the patience to deal with ships crawling along at such a leisurely speed.
Ended up going with a pair of Teleport Turtles for extra hurt. They're absolutely lethal on wormhole assaults, and, well pretty much a lot of things playing F&D, on the other hand they don't send any waves in, just lots of random guys wandering through wormholes.
I'd actually recommend trying a game with a pair of the "easier" basic Turtles. They're a pain to assault due to their defenses, but on the other hand you have a bit more control over things because you're initiating most of the "waves". Also, I think I mentioned this in my rambling post in another thread about making the game more challenging, but the first time you're playing something you know is going to be completely out of your depth, it's worth giving yourself +50%/+100% extra resources. In a long game it doesn't make things all that much easier, but it does make things easier at the start where you're fumbling around trying to work out good tactics so you can afford to make a mistake or two without having to start from scratch again.
Makes the game feel considerably more like a game, rather then an exercise in timing how quick you can press the quicksave/quickload keys.
I've so far managed to take out three planets, the second and third of which were Tech III (2nd had two Ion Cannons, 3rd had one). Lightning missiles are essential (well, even more essential then usual with teleport turtles...), and it's somewhat easier to get the AI to take out their (former) Ion Cannons then it is for you to.
If you can get the planet's total of ships down to a number you think you can defend against on your side of the wormhole (and with the stealth guys, it's probably less then whatever number you're thinking of, since they're rather weak
). Take out the command center (you can be lazy and use a lightning missile for this; that way you can keep your large defense force near your wormhole ready to retreat), weather the assault, then toss through a colony ship and engineers (and a little defense) and quickly build a command center, then flee. The AI will probably take it down in seconds, but it'll also take down the Ion Cannon(s) as well.
So then you're left with a planet that isn't continually reinforcing, but an absolute ton of turrets and probably still quite a few ships to take out. But if you pop back into the world, rebuild your command center you can probably defend it now, then just slowly wipe everything out.
EDIT: Had to give up on this. Kept running straight into the AI bug where it seems to be overloaded with things to do (despite it indicating there's nothing really happening), so it doesn't do things like unpack your ships when you go through a wormhole so they sit there in a "still travelling" state being eaten alive by the enemy, but they don't attack, etc. Not just happening in wormhole assaults, it also happens occasionally when just dragging your ships around the place. Also things like repairers stop working as well, even though your ships may be shooting at enemies fine (wasn't negative energy, I checked
).