Author Topic: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!  (Read 4548 times)

Offline Orelius

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #15 on: January 28, 2012, 03:01:11 pm »
Speaking of which, I'm noticing some weird things for the new tooltips of attack damage boosts.  Namely, Mark I munitions boosters are listed as having a +-21% boost for some reason, and mark II are listed as have +9%.  Is something off?

Another thing, can we get the maximum amount of ships a certain ship can boost?  It would certainly be helpful to know.
« Last Edit: January 28, 2012, 03:04:19 pm by Orelius »

Offline keith.lamothe

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #16 on: January 28, 2012, 03:15:05 pm »
Speaking of which, I'm noticing some weird things for the new tooltips of attack damage boosts.  Namely, Mark I munitions boosters are listed as having a +-21% boost for some reason, and mark II are listed as have +9%.  Is something off?
Odd.  Can you give me the exact text so I can make sure I'm looking at the same thing?

Quote
Another thing, can we get the maximum amount of ships a certain ship can boost?  It would certainly be helpful to know.
It's not actually a number of ships, it's a total "area"; so basically the total area covered by a ship's collision circle.  It would be hard to communicate through the interface.
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Offline Hearteater

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #17 on: January 28, 2012, 03:51:58 pm »
The attack boost tooltip issue is on mantis with some more details.

Offline Orelius

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #18 on: January 28, 2012, 04:01:08 pm »
This is the text I'm seeing:

Mark 1 Munitions booster: Attack Boost for Allied Ships (5000 range, +-21% Bonus)
Mark 2 Munitions booster: Attack Boost for Allied Ships (6000 range, +9% Bonus)
Mark 3 Munitions Booster: Attack Boost for Allied Ships (7000 range, +39% Bonus)
Light Starship: Attack Boost for Allied Ships (5000 range, +-61% Bonus)
Flagship: Attack Boost for Allied Ships (6000 range, +-31% Bonus)
Zenith Starship: Attack Boost for Allied Ships (5000 range, +0% Bonus)
Spire Starship: Attack Boost for Allied Ships (6000 range, +29% Bonus)


Yeah, for some reason, all of those boosts are labeled oddly.

Offline keith.lamothe

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #19 on: January 28, 2012, 04:28:06 pm »
Ok, got the attack boosts thing :)
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Offline Wanderer

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #20 on: January 29, 2012, 01:32:53 pm »
Oops, sorry about that.  I checked very carefully to make sure that the paralaysis would only happen if the TractorBeamsDoParalysisDamage flag was set on the tractoring object.  But I didn't notice that I'd set the default for that flag to true :)  Fixed for 5.023.  Will ask Chris when he can work that in.

For now, enjoy ludicrously overpowered tractor turrets :)  GUDare, this may be the ideal time for you to try to beat 10/10 with wave-sending AIs... :)

LOL, sounds like a plan to me!  I'll try with and without the broken tractors to give you some feedback.   :D  Appreciate the detailed level of interest you've taken in that particular puzzle.
... and then we'll have cake.

Offline keith.lamothe

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #21 on: January 29, 2012, 01:47:38 pm »
LOL, sounds like a plan to me!  I'll try with and without the broken tractors to give you some feedback.   :D  Appreciate the detailed level of interest you've taken in that particular puzzle.
Just reroll the galaxy if the AI gets honeycombs!
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Offline Buttons840

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #22 on: January 29, 2012, 01:58:34 pm »
Since there seems to be a bit of random AI War fixing going on, can I shamelessly pimp this issue that I posted almost a year ago? (Wow, a year ago? Time flies, etc.) It's driving me crazy once again in my latest game since I have a botnet golem that I'm using to make legions of zombies. Unless I'm missing it, there is literally no way to get the galaxy map to show just my ships. It wants to also show every single zombie as if it were my ship. Which is a problem, when I want to know where the ships are that I can actually give orders to. Can zombies be flagged as allies, instead of my ships? Oh please oh please oh please?

Also, can you make martyrs show as military ships?  Currently when filtering by mobile military martyrs don't show in the counts.

Offline Hearteater

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #23 on: January 29, 2012, 02:30:59 pm »
And oddly Scouts show as military, but Scout Starships do not.

Offline Volatar

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #24 on: January 29, 2012, 07:00:45 pm »
And oddly Scouts show as military, but Scout Starships do not.

This bug has annoyed me greatly, as I often find myself using the unit count to quickly see what systems I have scouts sitting in. Scout Starships don't show up though, so I have to actually look.

Offline BobTheJanitor

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #25 on: January 29, 2012, 10:01:57 pm »
This bug has annoyed me greatly, as I often find myself using the unit count to quickly see what systems I have scouts sitting in. Scout Starships don't show up though, so I have to actually look.

Hotkey O from the galaxy map shows all scouts (and warheads, but that shouldn't be too confusing unless you typically stockpile single warheads on enemy worlds) and makes it possible to tell at a glance which planets you have scouts on. This also counts scout starships. (I just had to check in-game, but I can verify that it definitely does)

Offline Volatar

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Re: AI War Beta 5.022, "Minor Tweaks And Fixes," Released!
« Reply #26 on: January 30, 2012, 09:48:35 am »
This bug has annoyed me greatly, as I often find myself using the unit count to quickly see what systems I have scouts sitting in. Scout Starships don't show up though, so I have to actually look.

Hotkey O from the galaxy map shows all scouts (and warheads, but that shouldn't be too confusing unless you typically stockpile single warheads on enemy worlds) and makes it possible to tell at a glance which planets you have scouts on. This also counts scout starships. (I just had to check in-game, but I can verify that it definitely does)

Thanks a lot. That solves the problem for me.  :)

Offline x4000

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