I'm not really used to that. Any super old games I've played, like Doom, I've played using GZDoom or similar so that my frame rate goes way off into the multi-hundreds... and is then brought back down by increasing the resolution as much as possible and such.
I've also read a good deal of your posts actually, the ones about game design. It's interesting to read about different thoughts on the subject. I like to see what remains constant and find the differences. And, for the people who are fairly successful, I can trust that their theories are things that have worked for them, which are things I can pass along to friends working on programming courses for game design. Me, I'm just taking the ol' game design courses. Programming might just destroy my brain.
We also must know how many words in patch notes there are across all versions. It's one of those curious tidbits that I have.
Edit: And, because I don't want to remove my brain failure there, I will instead say that I meant "tidbits of curiosity"