Author Topic: Is there a benefit to captive human settlements?  (Read 7052 times)

Offline mindloss

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Re: Is there a benefit to captive human settlements?
« Reply #15 on: September 02, 2011, 12:57:27 pm »
That would be so amazing.

I vote for that 'bug' to be explicitly introduced, set to occur with probability 0.0001.

Offline realcoolguy

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Re: Is there a benefit to captive human settlements?
« Reply #16 on: September 02, 2011, 02:10:24 pm »
Hey, a 'super carrier' sounds like a fun late-game challenge - it should be around Golem sized so the players know it's something ridiculous and won't confuse it with a regular carrier.

Offline Coppermantis

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Re: Is there a benefit to captive human settlements?
« Reply #17 on: September 02, 2011, 06:37:39 pm »
Said carriers must also carry Golems and Spirecraft along with the 16 carriers or else they are far too underpowered. Obviously.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline keith.lamothe

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Re: Is there a benefit to captive human settlements?
« Reply #18 on: September 02, 2011, 06:58:34 pm »
It's just carriers all the way down!
Oh man, I laughed so hard. I would so sig that if I had room.
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Offline x4000

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Re: Is there a benefit to captive human settlements?
« Reply #19 on: September 02, 2011, 07:16:26 pm »
 ;D
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Offline Gallant Dragon

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Re: Is there a benefit to captive human settlements?
« Reply #20 on: September 03, 2011, 01:25:52 am »
It's just carriers all the way down!

permission to use as sig?
It's just carriers all the way down!

Offline x4000

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Re: Is there a benefit to captive human settlements?
« Reply #21 on: September 03, 2011, 07:14:43 am »
You don't need my permission -- I'm glad folks find it that funny!
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