OK then. How about nerfing damage so that OMD fails to one shot (insert least durable Mk. V offensive starship), but just barely (like, the starship would have only 1% or .5% of its HP left)? (That may make it too weak against zenith starships, IDK)
The least durable starships are the Riot and Raid starships, with 1.8 and 2 million HP * Mk each, for 5.4 and 6 million HP at Mk V. Incidentally, 1.8 million damage is exactly where the OMD used to be, back when no one cared about them. That's not even a scratch on something like the Zenith Mk V, which is why so many of us thought it needed a buff.
In my view, the easiest way to look at the OMD is as an Ion Cannon for starships. Ion cannon insta-kills fleetships <= Mk at the rate of 4 every 4 seconds. OMD insta-kills most starships at the rate of 1 per 10 seconds. That's about 1/10 the Ion cannon rate. Perhaps a minor nerf to firing rate of the OMD may be in order. I would also suggest that getting rid of the OMD's Radar Damping immunity would be a better adjustment than lowering the range to something small.
But over all I like the state of the new OMD - nasty against starships, helpless against fleetships, and rare - only Core and HWs are guaranteed to have one. I'll need to play a few more games to see if my opinion will change, but this is about what I was thinking of.