On further reflection, I think I can define this issue a little more clearly.
Over the turbulent process of the 3.0(last beta)->5.0(stable) process, many formally viable strategies became mediocre to downright ineffective gimmicks. Worse, almost all new strategies introduced were also ineffective gimmicks. (anyone remember how the devs were hyping the Neinzul mobile shipyard thing, and look how it effective it actually is...)
The end result was a dramatic reduction in the proportion of viable strategies. Thus, giving a more "the dev's way, or the highway" feeling to the game.
Of course, I am simplifying or exaggerating things, but I hope I am getting the point across, as well as expressing the frustration many players expressed during those development cycles.
What I am asking is if that feeling is lessened in recent betas.