Author Topic: Is it possible to keep a cursed golem alive? (Resolved in 3.164)  (Read 1187 times)

Offline Buttons840

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The description of a cursed golem explains that you must constantly repair it for it to stay alive, because it is always taking passive damage, and yet it cannot be repaired by engineers or anything else as far as I can tell?  Is it possible to keep one of these alive?

To clarify, it can be repaired from it's broken state, but once it's working it can no longer be repaired.
« Last Edit: June 05, 2010, 01:25:03 pm by Buttons840 »

Offline x4000

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Re: Is it possible to keep a cursed golem alive?
« Reply #1 on: June 04, 2010, 11:32:01 pm »
Right.  But it has vampirism, so as long as it kills enemy ships, it will stay alive.  As long as it's berzerking, it can live.  But, honestly, that can only possibly last so long, eh?
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Offline Buttons840

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Re: Is it possible to keep a cursed golem alive?
« Reply #2 on: June 04, 2010, 11:39:46 pm »
It doesn't have Vampirism in version 3.163.




Offline x4000

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Re: Is it possible to keep a cursed golem alive?
« Reply #3 on: June 05, 2010, 12:03:09 am »
Oh, that's right.  But it can be repaired.
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Offline Buttons840

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Re: Is it possible to keep a cursed golem alive?
« Reply #4 on: June 05, 2010, 12:24:31 am »
It can't, the engineers try but their beams are red and no heath is given.
« Last Edit: June 05, 2010, 10:58:47 am by Buttons840 »

rubikscube

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Re: Is it possible to keep a cursed golem alive?
« Reply #5 on: June 05, 2010, 01:34:45 am »
zomg no vampire feature? isn't that a massive bug?

Offline x4000

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Re: Is it possible to keep a cursed golem alive?
« Reply #6 on: June 05, 2010, 12:49:19 pm »
No, the vampirism was intentionally removed a while back.  However, the repair thing was a quasi-bug in the sense of an unintended confluence of rules.

From 3.164:

    *  When ships take damaged from internal attrition (a negative regen rate, as with the cursed golem) that was previously tripping their "last damaged time" so that engineers could never repair them. Fixed so that now the "last damaged time" is not affected by this, which allows engineers to repair these sorts of ships.
          o This now also applies to ships in attrition-emitter territory, which makes engineers a necessity in those zones, rather than pointless.

    * The repair cost of the cursed golem was previously set abnormally low. Now that has been fixed to be the same as the broken cursed golem.

    * Previously, when ships that were taking internal or external attrition hit zero from attrition, they would die. Now, instead the attrition will not take them below 1.
          o Thus if an attrition-ed ship gets all the way down to 1, it's at death's door and can easily be killed by an enemy, but at the same time if no enemies are around, engineers can repair it back up to higher health. This removes some of the fiddly time-based aspects of things like the cursed golem if it's not on the front lines.
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Offline RCIX

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Re: Is it possible to keep a cursed golem alive?
« Reply #7 on: June 05, 2010, 06:49:02 pm »
          o This now also applies to ships in attrition-emitter territory, which makes engineers a necessity in those zones, rather than pointless.
I wonder if i'll get a laser light show from my MRS because of that. :)
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Offline keith.lamothe

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Re: Is it possible to keep a cursed golem alive?
« Reply #8 on: June 05, 2010, 07:02:46 pm »
          o This now also applies to ships in attrition-emitter territory, which makes engineers a necessity in those zones, rather than pointless.
I wonder if i'll get a laser light show from my MRS because of that. :)
Yea, maybe we should add a MRS mkII with varied line colors.  Disco Infernoooooo ;)
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Offline superking

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Re: Is it possible to keep a cursed golem alive?
« Reply #9 on: June 05, 2010, 07:16:20 pm »
          o This now also applies to ships in attrition-emitter territory, which makes engineers a necessity in those zones, rather than pointless.
I wonder if i'll get a laser light show from my MRS because of that. :)
Yea, maybe we should add a MRS mkII with varied line colors.  Disco Infernoooooo ;)

this should be a feature 100%  ;D