Author Topic: Prerelease 3.144 (Arc Placement, Tug buffs, Context Menu Improvements, Bugfixes)  (Read 2511 times)

Offline danando

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i cant find where the saves are  :( and i deleted the 23 saves  :'( and left the multiplayer save of me and a mate ;) anywho because tugs are 200,000 hp i just moved my fleet in a hostile planet,i then  group a convoy fleet with tugs and MRS's with fighters bombers and Z mirrors ;) send them to a part of the planet with least activity, dont forget the mobil builder :D then watch as your forces go back and forth replenishing health in its need :D and i havnt tried sending a forcefield through a wormhole :/ will it travel through planets? if so i bet you know what I'm gunna try next hehe  :P  ;D
also please help me where to find saves for future reference (i run vista)
THANKS
(mayb i should try not using as many smilies too)
daniel anderson
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Offline x4000

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Well, your usage described is basically what is expected.  You'd be surprised at how ineffective tugs can be at going into a big battlefield to pick out guys to drag all the way back.  More often than not, their intended target gets killed before they get there.  Or gets killed right after being picked up.  Or during the process of being dragged back to the MRS.  The idea with the tug buffs is to make it so that the tugs themselves don't have to be microed all the time and rebuilt constantly, and the tug speed boost is to give them some chance of actually getting SOME ships out of there.  Certainly with Starships it's a different story, and the MRS is an invaluable complement to them.  So MRS is powerful, but not nearly all-powerful in my experience.

To find your saves, open up the game, look under settings, and you will see a Game Data folder.  Copy that file path into windows explorer, and you will see a Save folder -- your saves are in there.
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Offline danando

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ok cheers ;D
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>>one does not simply listen to nightcore and stop<<

Offline x4000

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rubikscube

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BIG PROBLEM
 i didn't actually test this so sorry
space tugs with super fast speed with super high health = super awesome scouts ( got the idea from scouting engineers or teleporting units)

If not already like this, perhaps make them blind ? or need supply to use

Offline x4000

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Thanks, that's a good point, Keith changed that for 3.146, which is now out.
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rubikscube

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