Author Topic: Is AIP too inhibitive?  (Read 23753 times)

Offline chemical_art

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Re: Is AIP too inhibitive?
« Reply #75 on: September 07, 2012, 07:44:10 am »
Good to know.

How do you manage to get the mines so packed together? Is it micro, or do you have a shortcut.
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Offline Trandrin

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Re: Is AIP too inhibitive?
« Reply #76 on: September 07, 2012, 08:02:53 am »
Looking at your defense is quite interesting. I might have to copy a few things you did there to help in my games. So many mines you got there.

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #77 on: September 07, 2012, 08:06:04 am »
Good to know.

How do you manage to get the mines so packed together? Is it micro, or do you have a shortcut.
Select a Minefield (or whatever you want to build) then Alt+Right Click ---> Line Place ---> left click "Line Place: Toggle Packed Line" so "Line Place: Toggle Packed Line" will change to "*Line Place: Toggle Packed Line". *=Enabled. Set "Units to place:x" to number you want. Left click for bigger number and right click for smaller number. Then left click where you want and left click again where you want. To place the same line multiple times hold Shift.

What I did is that I clicked right in middle of the Wormhole and then in middle of my Command Station. So there would be a straight line between the Command Station and the Wormhole. Then I just started building.

Sure I did micro a bit later. I had to move some mines because the AI ships were missing some of them. You just have to look how and where the waves move and place mines there.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #78 on: September 07, 2012, 08:08:56 am »
Looking at your defense is quite interesting. I might have to copy a few things you did there to help in my games. So many mines you got there.
I unlocked more mines when the waves got too big for turrets to handle alone. Well not TOO big but too many turrets were destroyed to it got a bit expensive. You don't really NEED Mines early-mid game.

EDIT: Oh you might be interested in this: http://www.arcengames.com/forums/index.php/topic,11118.msg112362.html#msg112362
« Last Edit: September 07, 2012, 08:10:45 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Diazo

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Re: Is AIP too inhibitive?
« Reply #79 on: September 07, 2012, 09:57:15 am »
I really wish I could get mines involved in my defences, but I always have multiple incoming wormholes and I don't get enough mines to cover them all.

Having said that, how many mines did it take to make a dent? Can I split my cap of mines 6 ways and still have a noticeable effect?

D.

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #80 on: September 07, 2012, 10:17:38 am »
Having said that, how many mines did it take to make a dent? Can I split my cap of mines 6 ways and still have a noticeable effect?
Well I've split my Mines between 2 planets and 3 wormholes. You could build 50 Area and Normal Minefields per wormhole. I'm sure that would help a lot. But since there's so "few" Minefields per wormhole they need to be positioned well so the AI ships hit most of them. 50 Area Minefields should do a lot of damage. They would do 12.625.000 damage. Correct me if I'm wrong.

Place Area Minefields FIRST so they're closest to the wormhole. Because when the AI ships come trough the wormhole they're on top of each other and Area Minefields - herp a derp - do area damage. Then Normal Minefields. Place EMP Minefields like I did on Kholdan. Thus the paralyzed AI ships are in range of the turrets.

EDIT: Oh and yes!.. I do expect you to unlock ALL mines! 3000 Knowledge for Area and EMP Minefields is a good deal. (I recently discovered the zen of minefields!)
« Last Edit: September 07, 2012, 10:23:36 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Diazo

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Re: Is AIP too inhibitive?
« Reply #81 on: September 07, 2012, 10:35:03 am »
Hmmm.

3000K is also fortresses, I'll have to look and see which way I want to go.

I'm thinking about experimenting with mines next game at this point.

D.

Offline Draco18s

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Re: Is AIP too inhibitive?
« Reply #82 on: September 07, 2012, 11:15:17 am »
So again, it resolves down to "1 viable method of defense."

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #83 on: September 07, 2012, 11:21:49 am »
So again, it resolves down to "1 viable method of defense."
..which is?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline orzelek

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Re: Is AIP too inhibitive?
« Reply #84 on: September 07, 2012, 11:24:26 am »
At some point I tried the "per planet turret cap" initiative to allow for more choke points and larger turret cap overall. It's still somewhere there on mantis but it was I think misunderstood by some people a bit (there was an impression that it would reduce defense that can be built on one planet now) so it was down-voted and forgotten :(
( http://www.arcengames.com/mantisbt/view.php?id=2222 )

This way you could have 2-3 planets with significant turret defense with main cost being energy to run them.

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #85 on: September 07, 2012, 11:32:19 am »
At some point I tried the "per planet turret cap" initiative to allow for more choke points and larger turret cap overall. It's still somewhere there on mantis but it was I think misunderstood by some people a bit (there was an impression that it would reduce defense that can be built on one planet now) so it was down-voted and forgotten :(
( http://www.arcengames.com/mantisbt/view.php?id=2222 )

This way you could have 2-3 planets with significant turret defense with main cost being energy to run them.
That would be overpowered. The amount of turrets available atm is enough.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Diazo

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Re: Is AIP too inhibitive?
« Reply #86 on: September 07, 2012, 11:36:06 am »
Really?

I play lattice type maps and I'm always straining for turrets.

I'd love to be able to fortify even one more world with turrets alone to handle waves but at the moment that requires mobile fleet support to be effective defences.

D.

Offline Draco18s

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Re: Is AIP too inhibitive?
« Reply #87 on: September 07, 2012, 11:58:38 am »
So again, it resolves down to "1 viable method of defense."
..which is?

Mines, more mines, and even more mines, clearly.

Offline Kahuna

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Re: Is AIP too inhibitive?
« Reply #88 on: September 07, 2012, 12:01:07 pm »
So again, it resolves down to "1 viable method of defense."
..which is?

Mines, more mines, and even more mines, clearly.
Hmmm that's not the ONLY way. A very good way though (Area Mines need a nerf). Fortresses are good too.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Diazo

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Re: Is AIP too inhibitive?
« Reply #89 on: September 07, 2012, 12:09:15 pm »
Hmm.

Now you've got me thinking, there are lots of ways to run a defence so there is no one best in every situation.

Fortresses, followed by mines are the most obvious ones, and probably the most cost effective, but I'm sure I could run a solid defence without either.

Something I will have to ponder.

D.