Perhaps this discussion should actually be something else entirely.
I am not really sure where I was going with this when I posted it late late last night, but I think overall my problem might come to this - I want to be able to maintain my fleet in the field without needing it to be used as defense. Because I play without wave warnings (and cross planet waves), I have about 30 seconds to a minute to respond to waves, if I have scouts stationed in all adjacent wormholes. Slightly, slightly more time if I have scouts an additional jump out, but rarely does it work out well enough for that.*
So maybe in the context of this, I feel like aip is too restrictive - I find myself completely ignoring how strong of a threat some things are. Perhaps because of that I dont really think of how many turrets I actually need .. Or maybe not. I dunno. I should play more games and seriously think about how I deal with waves, if not for my fleet.
But then on the other side of things - at difficulty 8, where I currently like to be, I dont really want to be bogged down by silly things like worrying about a wave. I know that sounds weird, that I want to be able to ignore one of the major aspects of the (base) game, but I want my empire to maintain itself without my fleet's intervention.
Now, I'm not really sure how coherent any of this is, as I barely got any sleep last night anyway, but I think I said something worth reading.
*cross planet waves seem to spawn on average two planets away from their target, and are released as threat-ish things. Because no wave warnings, I just suddenly get massive amounts of threat that I need to keep track of. Is this even a viable way to play the game? I dunno. But I feel its the way I *want* to play the game, which is more important. I am not really sure how this effects my thoughts on game balance, but it possibly is creating this huge discrepancy where I am trying to do many things because I dont see how large or dont believe that the waves are as large of a threat as they are