Author Topic: Ai Logic:No command center in a system  (Read 1435 times)

Offline Kjara

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Ai Logic:No command center in a system
« on: September 16, 2009, 12:03:35 am »
The ai logic seems odd(or at least exploitable) when there is no player built command center in a system.  Take the following example, you clear out a border system, build a command center, harvesters, reactors and some turrets, then lose(or scrap) the command center.  You are still get the main benefits from the system(resources/energy), but don't seem to have to worry about raids(since the computer sees the system as being neutral).  Its basically a free warp jammer that instead of costing 20/20/30k and 5k knowledge, costs 16/16/2k(only real loss is loss of building ability, but a mobile builder can help here somewhat).  Yeah you have to deal with wandering enemies, but if you are off the warpgate paths, most of them don't seem to bother at least your reactors which can turreted. 

Short version, the ai should raid planets that you have harvesters and reactors on (at least, perhaps stardocks, etc. if we want to avoid other exploits with raiding), not only command centers.

This might not work as well on higher difficulties or against more aggressive ai types, but it still seems poor.   Note this is 1.201.

Offline liq3

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Re: Ai Logic:No command center in a system
« Reply #1 on: September 16, 2009, 08:39:10 am »
Well 1.202P kinda fixes this, since you can't build there unless it's within 1 hop of a player controlled planet, even with mobile builders.

Offline Kjara

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Re: Ai Logic:No command center in a system
« Reply #2 on: September 16, 2009, 11:22:07 am »
Yeah, but you can still build a command center anywhere, then scrap it.

Offline liq3

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Re: Ai Logic:No command center in a system
« Reply #3 on: September 16, 2009, 11:34:04 am »
Yeah, but you can still build a command center anywhere, then scrap it.
You could, but then you lose the ability to reinforce there, and without reinforcements the AI WILL wear you down. :P

Ok, just tested quickly. Ships that "require supply" (supply mean they are within 1 hop of a player controlled planet) WILL stop functioning if they lose it.

So, your tactic will work on planets, as long as they have supply.

I don't know if it's OP or not.

Offline Revenantus

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Re: Ai Logic:No command center in a system
« Reply #4 on: September 16, 2009, 11:40:14 am »
I think that liq3's assessment is accurate, though if anyone can, in practice, find an effective way of exploiting this behaviour I'll move this to developer review.

Offline liq3

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Re: Ai Logic:No command center in a system
« Reply #5 on: September 16, 2009, 11:50:12 am »
oh, another thing... Lets say you have 3 planets all connected to planet A (and only A). if A dies, all 3 planets lose supply. If they have power plants you need, this could pententionally destroy you. :P

So it can be a very risky strategy. You also lose a lot of income (possibly 102 - 204r/s).

 

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