Author Topic: Priorities for 7.0/Vengeance official release  (Read 12872 times)

Offline keith.lamothe

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Re: Priorities for 7.0/Vengeance official release
« Reply #90 on: June 06, 2013, 02:04:24 pm »
I still see this behavior in both saves running 6.042.  Just switch to the planet listed in the Save file name, and look at the nearby AI unit not doing anything. 
1)  Plasma Siege Starship has a Attack/Wait (x,y) order.  If the human BSS comes into range, the PSS will shoot, but it will not approach the human BSS on its own.
2)  The AI 2 (red) units in system all have the same Attack/Wait (x,y) order.  However, after a few seconds, all the units will switch to retreat orders for the nearest AI system. 
I do not know why these AI units are not moving to attack.  This would still seem to be a problem.
Ok, many thanks, will put this back on the active list :)


And thanks very much for checking out the other two, glad to know they at least seem fixed :)

This appears to be fixed.  I saw the AI units finish their immediate fight, then move on to the next system.  In fact, they proceeded to wipe out all human planets, without hesitation or getting stuck.
That's our motto: wipe out all human planets without hesitation!

... oh, wait, that's not our public motto...
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Offline madcow

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Re: Priorities for 7.0/Vengeance official release
« Reply #91 on: June 06, 2013, 10:19:34 pm »
I read the first page (but not all the rest of this thread), and haven't really been following this forum section, can somebody link or summarize the hacking changes mentioned in the first post?  Sorry for any derails here!

Offline chemical_art

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Re: Priorities for 7.0/Vengeance official release
« Reply #92 on: June 07, 2013, 08:19:23 am »
I read the first page (but not all the rest of this thread), and haven't really been following this forum section, can somebody link or summarize the hacking changes mentioned in the first post?  Sorry for any derails here!

The gist was that there was an idea of significantly increasing the role of hacking to do unique things. However, there isn't time to introduce it now.

I could go into details, but seeing as they won't come to after 7.0, and there will be a big thread over it, I don't feel the energy frankly to imperfectly write it up  :P
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Offline LordSloth

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Re: Priorities for 7.0/Vengeance official release
« Reply #93 on: June 07, 2013, 09:50:49 pm »
Is the AI going to rebuild mines ever since they lost their engineers?

Offline Burnstreet

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Re: Priorities for 7.0/Vengeance official release
« Reply #94 on: June 08, 2013, 06:25:38 am »

Offline keith.lamothe

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Re: DOCTORFROG GET OVER HERE!
« Reply #95 on: June 11, 2013, 01:40:04 pm »
On colors, this is the format you want? :

Code: [Select]
ColorMath.FromRGB( 99, 0, 199),Exactly like that, including comma at the end?
So a list should look like:
Code: [Select]
ColorMath.FromRGB( 99, 0, 199),
ColorMath.FromRGB( 255, 0, 85),
Just realized I never replied to this (or so it seems in my browser, maybe the forum was hungry), but yes that format will work well :)

Currently instructing the SF, and TF to hang back a bit better, though it won't necessarily keep them from camping if you cut the two AI HWs off from each other as in this test case (but at least they won't try to camp in some totally-cut-off-from-all-AI-HWs planet and thus get stuck waiting outside your chokepoint).  Also got the trains to stop stalling outside your chokepoint.  Now they bravely charge on.
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