When I first started playing again, I played with the traditional method of attempting to expand and defend many planets, but when that failed, I noticed something interesting and instead decided to wall off my homeworld with so many defenses that it would be nearly impossible to kill.
I had a somewhat strange realization when I did this, namely that it became impossible to lose.
What do I mean by that? Well traditionally in AI War, the way the game was originally designed, holding multiple planets was not only a method to ensure success, but also to keep the energy and power of your empire stable. The energy mechanics were designed in such a way that losing on multiple planets during an attack meant that all your shields were down, and there was very little you could do about this. Losing was inevitable at that point.
With the introduction of the new energy mechanics, in which effectively infinite matter converters can be placed on your home planet, there is absolutely no need now to ever worry about losing as long as your home planet is intact. In addition to that, the new "scrap" mechanics ensure that even with only 1 planet (even much later into the game), the player can quickly rebuild his force such that there is very little drawback to even losing his other planets whatsoever.
Now this isn't necessarily a problem, I thought I would bring it to our attention. In my current game I'm playing with basically exo wave possible turned on. I've got Golems, I've got Fallen Spire, I've got Champion Nemesis, hell I even turned Advanced Hybrids for good measure and I've been hacking way more than I should. Regularly, during exo attacks, hacking responses, or reprisal waves, I'll lose every other planet I own. In fact, I've even got 'Shark B' turned on so that when I lose all my other planets, I should be getting punished heavily.
In fact, all it does is make it so that the enemy sends me more scrap to rebuild everything since my Homeworld has so much defense put on it, it has become practically unassailable. Obviously all of this defense comes at the cost of quite a bit of technologically, and in some ways, defense on my other planets, but why does that matter? As long as I can't lose, eventually I'll win a war of attrition.
This is the problem I have with it. This isn't supposed to be a game about a war of attrition, the humans already lost that a long time ago. I feel like the mechanics should not reward a person who intentionally puts all their efforts and defenses on one planet and can casually ignore the rest except for metal purposes when needed.
I believe AI War was designed that as your empire grew, so did your reliance on your empire. It wasn't enough that you simply held your Homeworld, if you had a goodly number of planets, losing all of those also meant losing the game. To me, the mechanics which make it basically impossible to lose as long as you fortify one planet enough now are not in the spirit of what the game was originally meant to be about.
That's what this discussion entails and I'd like to hear your opinions. Of course, a player which is incredibly concerned with this could always just turn on "Shark A", but that's a pretty extreme solution. My inquiry is not whether this "problem" is impossible to work around using game mechanics (for example choosing a Homeworld with 8 wormholes or turning on Backdoor Hacker), but whether a player should have to in the first place.