This is a tricky discussion, and not something I'm necessarily planning on acting on immediately or even all that soon, but I wanted to get this started as a discussion, at least. The comment has been that going deep into AI territory doesn't feel all that dangerous. And to some extent, that's by design: when I move my bishop to the next-to-back row of my opponent in Chess, that's not all that dangerous if he's not in position to attack my bishop there. It's about opportunity and position, more than direct adjacency.
To some extent, that's what makes deep striking (or indeed, the game at all) possible. It would be a good thing to see what we can do for making the really deep territories of the AI seem more dangerous.
Players have talked about having roving bands of really tough ships that are only in deep AI territory, but how exactly would that help? That also winds up making the endgame waaay tougher, which isn't really a side goal of this.
Well, I could write more, but I'll leave it at that for today. I don't tend to do extreme deep striking, so I'm not the best one to answer this specific question. I'm curious what folks that do deep strike so far think.