Doesn't seem to be too fascinated. They will distract themselves from shooting at it to shoot at a normal lightning missile for instance, but you'll normally only pull a fraction of the pack, rather then the entire lot. Something about the huge amount of health seems to attract more bullets for some reason.
Perhaps some sort of long-range abuse featuring cruisers or laser turrets is in order here. Seems worth an experiment.
Possibly. Though enemy ships really don't seem to care about missiles unless you happen to be moving in range (they shoot) or moving to near a guard-post type thing (some of them move to try to attack your homeworld). I would imagine if there was a bunch of ships attacking a missile near a command point that when you moved your cruiser, etc into range they'd immediately try to attack the ships.
Using them to lead an assault into a world: This way some of the enemy on the other side of the wormhole flood through into your defended planet to be easily slaughtered before you toss your guys through the wormhole. Rather important to reduce the AI wormhole defenses on the other side in F&D since that's where you lose probably half your troops on a world assault, if not more.
I'm still experimenting on breaking enemy wormhole defenses at AI8 in a cost-effective manner. But anything helps there.
A lightning missile or two used to work well there, but I haven't really had a chance to play a game recently now that the turrets have a much higher health. It's possible they'll just shrug off a missile though that really shouldn't be the case for the AI cost.
And the missiles won't be a complete solution: I'm not planning on using 8 per world. But they are good for outlying posts and cracking heavy enemy defenses. In some cases I may even use them to kill raids.
I've been trying to use lightning missiles to take out some of the massive assault waves I get in my AI10/8-start-world games, but the whole timing thing is an issue when your game turns into a quivering lump of lag when 3000+ ships warp into a system and onto the screen you're looking at.
Now that many of my tricks to keep the AI Progression low are nerfed, speed becomes the essence in this game. Shaving off 15 minutes in conquering a planet, will make conquering the rest easier and faster as well.
BTW: Are you actually winning AI-10 games, or are you just masochistic?
A little from column A, a little from column B.
Mostly it's that I've got a quirk where when playing pretty much any game I either want to lose fast, or have a good chance of winning. I tend to dislike being in the situation where I get half way through the game, only to slowly be stalemated.
As a result I'll usually end up playing the first hour or so of game time of a map probably about 15 or 20 times (being essentially wiped out by the AI each time so having to load from a "10 seconds from the start of the game" save with basic stuff built) before I find a particularly good tactic with my combination of ships, or map layout, or just luck sometimes.
On the other hand it does get me into the position where I'm pretty much going to win once I get my planets stabilised and I start to expand. The main issue is once you get past about the half-way point at AI10, the game really turns into a same-old-same-old grindfest (which is expected given that's what His X-ness said way back when I first started playing this mode semi-seriously).
Net result is I usually get to the point of being a handful of planets away from the AI's, and not really wanting to go through yet-another-IV-world-assault like the last three I've already done, but with an extra 10% more ships.
I count about 3 games "won" in the last month or two I've been playing AI10s (though I haven't really had a chance to play since 014 came out, so I'm a little out of practice
). Two of the games I got within 3 planets of the first AI V planet, and the second AI V planet was adjacent to it, then decided I'd won just due to sheer boredom. The third time I took out one AI V planet, and there was a collection of three AI IVs between it and the next AI V, and so I decided I'd won since really just doing the same thing on every planet (including the V) without really having to change my tactics, or really feeling challenged.
This was about the time I made a few griping suggestions around the place about each command point feeling like another because they had all the same pattern of ships, etc, etc, and suggested that maybe the AI might want to try and specialise some points like the way players tend to, or otherwise at the very least just try to give a different mix of ships (even if all the missile/bomber/fighter mix was covered every point), just so it feels a little different.
Anyway, I ramble and should be asleep.