Author Topic: Some Spire help...  (Read 2937 times)

Offline mavorspam

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Re: Some Spire help...
« Reply #15 on: November 29, 2010, 04:37:49 pm »
Sorry to bump the old thread but I have a few more questions. By the way, this game is awesome and I'm loving all the strategy involved. Now for the questions...
SPOILERS!!!!








1) I just built the Spire Galactic capitol. I was under the impression my ultimate goal was to unlock an AI controlled Spire that would just attack and wipe out the enemy AI. Am I wrong on this? Do I control the Spire the entire time?

2) The Spire City hub can support three structures (reactor, habitat and shipyard), however, it says that when the hub's development level increases it can support more. How do I increase this development level?

3) This is my 5th game(lost previous 4), I'm playing two random 6 AI's, I'm 13 1/2 hours into the game, own 16 planets and the AI progress is 740. Is that way too high? I still need 18,000 research to unlock the Spire dreadnought and battleship......

Thx in advance for any answers...


Offline keith.lamothe

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Re: Some Spire help...
« Reply #16 on: November 29, 2010, 04:43:40 pm »
1) I just built the Spire Galactic capitol. I was under the impression my ultimate goal was to unlock an AI controlled Spire that would just attack and wipe out the enemy AI. Am I wrong on this? Do I control the Spire the entire time?
You're not actually done building up.  Once you have the capitol it will scan for the last shard with which you build the thing that leads to that last stage.  You also have the option of using the new tools from the capitol (being able to build as many spire colony ships as you want, BB's, DN's, advanced modules, and just take over the map despite all the AI can throw at you).

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2) The Spire City hub can support three structures (reactor, habitat and shipyard), however, it says that when the hub's development level increases it can support more. How do I increase this development level?
One of the journals is supposed to tell you, and your first city has to reach the second level (and thus be able to support 6 structures) to scan for the second city shard.

Anyway, you have to have a hab center at the city and clear all neighboring planets of AI command stations, and the hub will be able to support 6 instead of 3.

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3) This is my 5th game(lost previous 4), I'm playing two random 6 AI's, I'm 13 1/2 hours into the game, own 16 planets and the AI progress is 740. Is that way too high? I still need 18,000 research to unlock the Spire dreadnought and battleship......
740 is a tad high, and you're maybe an hour or so later at getting the capitol than I was targeting, but if you're playing on diff 6 the normal waves are roughly half the size they are at diff 7 and the event-attacks from the spire stuff are only 90% as big as the diff 7 ones.  So if you're holding now you should be ok.  If you need knowledge, just start glassing AI planets as necessary ;D
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Offline mavorspam

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Re: Some Spire help...
« Reply #17 on: November 29, 2010, 04:56:41 pm »
Thx for the fast reply. I built the capitol, and it scanned but I don't see the notification for the last shard. I checked journal and it didn't say anything about a shard.

Offline keith.lamothe

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Re: Some Spire help...
« Reply #18 on: November 29, 2010, 04:58:16 pm »
Odd.  Can you post the save?
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Offline mavorspam

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Re: Some Spire help...
« Reply #19 on: November 29, 2010, 09:36:39 pm »
Odd.  Can you post the save?

Ok I think I attached it. If you could take a look I'd appreciate it.
« Last Edit: November 29, 2010, 11:02:11 pm by mavorspam »

Offline keith.lamothe

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Re: Some Spire help...
« Reply #20 on: November 30, 2010, 10:41:04 am »
That save is about 7 minutes into a new game, actually; did you mean to post the save in which you had built your capitol? :)
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Offline mavorspam

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Re: Some Spire help...
« Reply #21 on: November 30, 2010, 11:04:18 am »
Sorry Keith I was in the wrong folder. This should be the correct save.

Offline keith.lamothe

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Re: Some Spire help...
« Reply #22 on: November 30, 2010, 11:16:24 am »
Ok, will take a look in a second after I finish testing a fix for a situation leading to a seven hundred thousand ship wave...
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Offline mavorspam

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Re: Some Spire help...
« Reply #23 on: November 30, 2010, 01:12:27 pm »
Thx alot Keith. The amount of support you and Chris are shelling out is pretty unreal.  Thx for saving my campaign, the save is working fine. Question though; how did I get 10,000 knowledge? Pity? lol

Offline keith.lamothe

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Re: Some Spire help...
« Reply #24 on: November 30, 2010, 01:17:41 pm »
Question though; how did I get 10,000 knowledge? Pity? lol
Haha, I didn't touch anything to do with knowledge, actually :)

It may have detected a version it didn't understand, and one of the version-corrector logic branches adds in the knowledge that players didn't used to get at the start.

So it's possible there are some other unexpected changes to your game as a result of the "operation".  Well, you do have the older save to fall back on (once 4.042 is out, which hopefully will be today) in case I really messed something up ;)
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