Yea, maybe all non-exo AI golems can just use the full or close to full HP now, except for the previously mentioned armored golem. (Exo-wave golems should stay as is)
The reason it is like this is because when the Golemite AI was first released, the player did not have many tools in their arsenal to hold off such a powerful ship. As such, without that severe HP nerf, it would lead to pretty much unwinnable circumstances for the player.
Nowadays, the player has plenty of tools to take down huge, powerful stuff, and as such, this balancing point to to be reanalyzed.