Author Topic: Since golems are more viable now, which is strongest?  (Read 1705 times)

Offline Buttons840

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Since golems are more viable now, which is strongest?
« on: May 07, 2010, 08:46:11 pm »
I never used a golem before the changes to their AIP penalties.  Considering golems were a major part of the expansion I hated to see them be so inaccessible and so rarely useful.  I like the changes.

I just used the botnet golem for the first time, and it's lots of fun, but not as effective as I would have though.  I believe the ships it captures are at half health, despite what the description says?

The AI reinforcement penalties for having them are pretty sever too.  Just by having the golem present the scales are upped so high that a mid size fleet is negligible, but despite my troubles I have captured every system I've brought it against, so that says something.  It's kind of nice to use on defense.  Keep it in a pocket were waves are not possible, and the wave penalties will not harm you.  Also, the dyson sphere provides a great parking lot, since no waves go against the unowned planet, and the dysons keep your parked golems safe.

A few questions:

How much energy does each golem required?  I noticed they each seem to take different amounts, and the artillery takes an absurd 600,000.

Can the cursed golem be repaired?  The wiki says no, but the wiki also says that a golem dying raises AIP.

Thanks.
« Last Edit: May 07, 2010, 08:49:49 pm by Buttons840 »

Offline Buttons840

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Re: Since golems are more viable now, which is strongest?
« Reply #1 on: May 08, 2010, 11:56:13 am »
Does nobody use golems?  Or is my grammar so bad nobody knows what I'm saying?

Offline Fleet

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Re: Since golems are more viable now, which is strongest?
« Reply #2 on: May 08, 2010, 01:35:07 pm »
I still don't use golems too much. To repair a broken hive golem for example is 100AIP, and since the ships it releases can't even go through wormholes, and the current planet will get 3x waves, its not worth it for me. I might choose to use an artillery golem, depending on what things are immune to it; i forget its ammo type. But even with all Arcen has done to make them more viable, its still a little rough with 3x waves and 100AIP to use, not to mention the 600,000 energy.

Your grammar is fine. Minor errors here and there, just typos by the looks of it.

Offline Nemo

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Re: Since golems are more viable now, which is strongest?
« Reply #3 on: May 08, 2010, 02:37:08 pm »
The changes have made some golems a lot cheaper to repair and use. One of them that I looked at and did the math for only cost 30 AIP to get it running. [(Max Health - the 25% starting health)/(health cost per 1 AIP) = total AIP cost to activate.]

Offline Buttons840

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Re: Since golems are more viable now, which is strongest?
« Reply #4 on: May 08, 2010, 04:32:50 pm »
They're cheaper to repair using higher level engineers aren't they?  Since a mrk3 engineer does it faster per engineer than anything else, it ends up costing less, since repair costs are based on repair time.

I'm currently 8 hours into a game with 9 planets and 20 AIP auto-progress per hours, and I have a botnet golem.

I'll restate the biggest drawback of a golem IMO is the huge reinforcement bonus the AI gets while they are present.  AI hordes swarm out of everything.  Of course the golem can handle things, but a regular sized fleet is just a drop in the ocean it seems.  Like two battleships going at it, but one battle ship also has a guy in a rowboat on his side.  The rowboat doesn't really matter.  But again, I've never lost a fight I brought my golem too.

The wave penalties don't have much effect if you store the golem in the right place.

Note the difference between wave penalties and reinforcement penalties.

(I've basically just restated my entire original post. :) )

« Last Edit: May 08, 2010, 04:47:47 pm by Buttons840 »

Offline Aegis

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Re: Since golems are more viable now, which is strongest?
« Reply #5 on: May 08, 2010, 04:37:20 pm »
Note where it says golems ABSORB EMPs? Use that to your advantage. When you capture the planet, build an emp, and use it. Golem will be full or near full health with the only aip being from missile detonation. The downside here is using an emp blast on a golem still officially in enemy hands will (I assume) bring it online and operational for AI use.

With the above stated, I only really adore black widow golems. Unfortunately, despite it being my favorite golem since the Zenith Remnant release, I am only now realizing that Black Widow= Spider. I previously thought it was just a good name.

Offline Buttons840

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Re: Since golems are more viable now, which is strongest?
« Reply #6 on: May 08, 2010, 04:38:53 pm »
Don't like spiders?  ;)

Offline Ktoff

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Re: Since golems are more viable now, which is strongest?
« Reply #7 on: May 08, 2010, 04:42:50 pm »
The EMP stuff has been nerfed :) Doesn't work anymore as far as  know

Offline Aegis

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Re: Since golems are more viable now, which is strongest?
« Reply #8 on: May 08, 2010, 05:12:49 pm »
I love spiders! Well, not in real life I guess. I do like cats( Liger and Tigon anyone?) and adore dogs though.

 On EMPs: ..EMPs still do MASSIVE healing to golems. did it in a previous game running 3.1.2.0. It seems as if EMPs automatically heal the absorbing ship to full health. If emps had a damage number attached, we could suggest that the damage or stun amount be the gifted health. But again, I think it also serves as a punishment for hasty use of an emp. Didn't check your intel or know what you were doing? Now you have a golem wandering after you too.

Offline Fleet

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Re: Since golems are more viable now, which is strongest?
« Reply #9 on: May 08, 2010, 05:28:32 pm »
They're cheaper to repair using higher level engineers aren't they?  Since a mrk3 engineer does it faster per engineer than anything else, it ends up costing less, since repair costs are based on repair time.

Since the AIP cost is related to the amount of health restored, the type of engineer used does not affect the total AIP from fully repairing a golem. What the engineer does change is the rate of healing, which affects the rate of AIP increase.

Offline superking

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Re: Since golems are more viable now, which is strongest?
« Reply #10 on: May 08, 2010, 07:46:52 pm »
they suck imo, lategame there is nothing more irriating than moving a golem onto a IV planet only for about 600 ships to spawn in response, then the golem almost destroying itself with self damage removing them, often by which time the AI reinforces again... bah!

Offline DakaSha

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Re: Since golems are more viable now, which is strongest?
« Reply #11 on: May 08, 2010, 08:23:16 pm »
Note where it says golems ABSORB EMPs? Use that to your advantage. When you capture the planet, build an emp, and use it. Golem will be full or near full health with the only aip being from missile detonation. The downside here is using an emp blast on a golem still officially in enemy hands will (I assume) bring it online and operational for AI use.

With the above stated, I only really adore black widow golems. Unfortunately, despite it being my favorite golem since the Zenith Remnant release, I am only now realizing that Black Widow= Spider. I previously thought it was just a good name.

I thought golems dont absorb them anymore (as of 3.1.2.0)

Offline quickstix

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Re: Since golems are more viable now, which is strongest?
« Reply #12 on: May 09, 2010, 12:15:48 am »
Quote
-Golems and Avengers are now immune to EMPs, rather than absorbing them

That's from the release notes for 3.120. Haven't actually tested it myself.