Author Topic: I have created movie for advertisement tactical combat  (Read 4545 times)

Offline sol_ilya

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I have created movie for advertisement tactical combat
« on: March 14, 2012, 12:06:06 pm »
This movie is for person who have not played the game and'd like to see what is a space combat in this game. I show variety of ships, show how AI good in this game and show some tactical moves. That is not a tuturial movie there are plenty of tuturial movies on the site. It is a movie to make person tell: "oh that is a great space RTS. Why  have not I heard about this game before?".

The reason why I spent 20 hours for editing this movie is to thank developers of the game. This game I am enjoying for half year. I thought that my movie can help in advertisement for their game on different sites and help them selling more copies. This movie is my thank you for developers.

http://www.youtube.com/watch?v=tqeWaquBXxE&feature=youtu.be


here is new version of movie edited with help of Hearteater

http://www.youtube.com/watch?v=7IchcqwyF8c


final release
http://www.youtube.com/watch?v=BLaSyK0RmDo


But I also need help of community. I am Russian and i make a lot of mistakes in Eglish. I will be thankfull if you sent my errors in english (and how it will be correct) to help me make this movie better to my email [email protected] or point them in this thread.
« Last Edit: March 19, 2012, 02:42:05 am by sol_ilya »

Offline x4000

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Re: I have created movie for advertisement tactical combat
« Reply #1 on: March 14, 2012, 12:22:03 pm »
WOW!  I just finished watching that, and I have to say -- that's awesome!  Thanks so much. :)

I have already favorited this one for my own youtube channel, but when you are ready for a "final version" I will be sure to publicize this on twitter, facebook, our blogs, etc.  This is definitely one of the best videos I've seen in a long time for showing the tactics and depth of the game.  I used to make some tactics videos of my own, but I had very little time for that in the last year or two and so mine are very old -- and mine don't show as much cool stuff as yours do!
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Offline Volatar

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Re: I have created movie for advertisement tactical combat
« Reply #2 on: March 14, 2012, 12:34:21 pm »
Now you've got me thinking of ways i can make movies for AI War. :)

Offline keith.lamothe

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Re: I have created movie for advertisement tactical combat
« Reply #3 on: March 14, 2012, 12:37:53 pm »
Wow, that's a really awesome video.  Sometimes I forget how much even a relatively standard engagement in AIW has a ton more strategic/tactical depth than a lot of the other games folks will have experience with, and this is a great way to show that :)
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Offline zoutzakje

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Re: I have created movie for advertisement tactical combat
« Reply #4 on: March 14, 2012, 01:30:47 pm »
looks very nice. The battle for the super terminal world =)
As you said, your english is not always as good (neither is mine though), but I didn't have much trouble understanding it. Improvements could always be made of course, but for me it was good enough.
However, there is one thing I would really advise you to change. Near the end, the tekst was changing way to fast. Sometimes I couldn't finish reading to the end before the next part showed up. I advice giving people a little bit more time to read.

Good job for the rest. Really shows a few of the nice aspects of battles and tactics.

Offline sol_ilya

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Re: I have created movie for advertisement tactical combat
« Reply #5 on: March 14, 2012, 01:54:36 pm »
I am very glad you liked movie.
yeah, zoutzakje I will definately change this.
yeah, Superterminal with armor inhibitor. Looks awesome, is not it?  :) Does armour inhibitor affects core ships that superterminal will spawn at the end? Soon there will be 240+ turrets and two fortresses.
« Last Edit: March 14, 2012, 02:02:20 pm by sol_ilya »

Offline Hearteater

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Re: I have created movie for advertisement tactical combat
« Reply #6 on: March 14, 2012, 05:00:52 pm »
Very nice video.  In case you want it, I cleaned up the text for you.  It was all pretty good actually.  Certainly not anything I had trouble understanding.


AI War: Fleet Command is a space-based RTS with an incredible AI and unique tactical and strategic combat depth.

Here I am attacking a heavily entrenched Mark III planet with an Ion Cannon, Armor Inhibitor, and AI Eye.

The AI Eye will spawn enemy ships if I have more than a 2-to-1 unit advantage. Meanwhile the Ion Cannon will one-shot smaller fleet ships.

First I send a strike group of six starships in Transports to destroy the Ion Cannon. The lead Transport is empty and is there to absorb incoming fire.

The Transport protects my starships from damage until they reach their destination.

To destroy an AI Eye I need to destroy all the guard posts in the system.  The Armor Inhibitor has too much health to be destroyed and I can also capture it to use for my own defense.

After the Ion Cannon is destroyed I will send in my main fleet. My fleet is mostly Mark I and II ships against the AI's Mark III ships. That will be a hard fight.

Now that my strike force is in position, I unload my starships to destroy the Ion Cannon.

An Ion Cannon is deadly for small ships with its unlimited firing range and high rate of fire. But it cannot do anything against starships and it has fairly low health. <<slight content change, mentioning Ion Cannon ROF to make the sentence flow smoother>>

After the Ion Cannon is destroyed I will bring in my smaller fleet ships.

Raid Starships are very quick, lightly-armored ships with very good firepower. They cannot hold up long under enemy fire but can do a lot of damage before their health gets too low.

Since they are deep behind enemy lines I will use this opportunity to destroy the guard posts there.

I sent in a Cloaker Starship in with my fleet in preparation for some future stealth actions.

Cloaker Starships can cloak nearby allied ships; very useful if you wish to reach your destination unnoticed or save your damaged ships.

A guard post is destroyed by Raid Starships.  Now for another.

Bomber Starships: fast, well armored, short-range ships that can do enormous damage to enemy starships and guard posts.

They are the ship that can be sent into a heap of enemies, get the job done, and come back out damaged but alive; the warhorse of my army. <<interesting description since a lot of people find Bomber Starships too fragile>>

I sent three of them to destroy the enemy starship that will soon be in range to fire on the smaller ships in my fleet.

One of my Raid Starships is heavily damage. I order him into a Transport to evacuate him from the battlefield for repairs.

Paralyzers and several Parasites stand in my frontline. They are the only high Mark ships I have.

Paralyzers stop enemies from firing and Parasites help me capture enemy ships so I can use the enemy's own ships against him.

Time to save our wounded hero.

<<Consider doing a transition such as a Wipe here, rather than a Straight Cut>>

I retreat my damaged fleet for repairs and immediately have evidence of how good the AI is in this game.

The AI has launched a powerful counter-attack on my damaged fleet with eight Spire Stealth Battleships and some small fleet ships.

I was lucky I had a reserve fleet nearby to save me. Otherwise my damaged fleet would have been an easy target.

Remember that Cloaker Starship I sent in earlier? While the rest of my fleet retreated the Cloaker Starship was cloaking my Bomber Starships.

They close on their next target under stealth and then decloak and assault the guard post.

I cannot waste time while my fleet is repairing because the enemy is receiving reinforcements after my attack.

So I have to attack with this small detachment to capture this system quicker. Time is the most important thing in the war.

The enemy counter-attack was beaten and I am finishing my repairs. I have time to check if there is any trouble in my own systems.

Two nasty Spire Stealth Battleships are assaulting my system. The AI in this game does not let you get bored. I send two of my Bomber Starships to destroy them.

While they are destroying them I will begin my second attack.

Artillery Starships: Very long range and very good firepower, the best starship killers in the game. Both great on defense and on offense as huge fire support. Without their firepower my smaller ships would be destroyed by the AI starships.

I sent them to destroy the enemy starships waiting at the entrance to the system. While they are doing this I will return to my Bomber Starships' stealth attack.

My Bomber Starships have destroyed one guard post and now they are destroying another. I bring in the Cloaker Starship to cloak them when they finish their task.

The guard post has been destroyed and now they can enter stealth again.

My fleet has entered the system and the heavy fighting cost me my Artillery Starships.

Now the enemy fleet ships—Missile Frigates and Bombers—are assaulting me.

Missile Frigate: Attacks from long range with missiles.
Bomber: Heavy, well-protected, assault ship with huge firepower.

Missile Frigates are vulnerable to Bombers, while Bombers are weak against Fighters.

I sent my Bombers to attack Missile Frigates, and Fighters to intercept the AI's Bombers.

The Bomber Starship can do its job despite heavy enemy fire. Now it is destroying the last guard post in the system.

When the last guard post is destroyed the AI Eye self-destructs. Now I can move my full fleet into the system.

I could not do this before because the AI Eye would spawn defenders to help if I had too many ships in the system.

How long I waited for this moment. Now it is time for the AI to see the wrath of the humans!

<<consider more transitions at the end here so it is more obvious when the text changes>>

AI War: Fleet Command is a space-based RTS with incredible AI and unique tactical and strategic combat depth. This movie was devoted to its tactical combat. Strategic combat is deeper and more complex.

Choose objectives for assaults and decide on the path through the map to reach them. Place your fleets for defense and offense on the strategic map. Repel massive AI counter-attacks. Build defenses with turrets and other things for your systems.

Research new ships and capture factories from the AI to produce unique units. Find alien super battleships, repair them, and use them against the AI. Play a heavily scripted campaign with alternate victory conditions.

Every game is a unique campaign, spanning a 10-120 planet galaxy map which can last from 8 hours to several months. Fight a challenging AI with 26 styles, and 20 additional styles added in the first two expansions.

Every AI is unique, from the AI who heavily entrenches its systems but weakly attacks, to the brutal aggressive AI who does not let up. What about the AI who specializes in stealthed units, or parasites which capture your ships when they are destroyed.

More than 70 types of ships, over 30 fleet ships available to the player. In every game a player begins with only four, but has the ability to steal 4-6 additional ship designs. So every game the player has a unique set of ships with a unique type of AI.

Every game is unique and unrepeatable, requiring different tactics and strategy. To try all the ships available to the player requires far more than a couple of games.

Game can be played cooperatively for 2-8 players. The AI in cooperative play becomes especially deadly. There are types of AI who will focus their efforts on destroying a particular player. The help of your friends will be needed.

Offline Coppermantis

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Re: I have created movie for advertisement tactical combat
« Reply #7 on: March 14, 2012, 07:47:37 pm »
Nicely done, the English wasn't too bad and the video itself was a bit laggy, but other than that it was very good.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Hearteater

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Re: I have created movie for advertisement tactical combat
« Reply #8 on: March 14, 2012, 08:02:35 pm »
I don't think that's lag, I think that's Epic at -4 speed :) .

Offline danando

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Re: I have created movie for advertisement tactical combat
« Reply #9 on: March 14, 2012, 08:52:55 pm »
NICE WORK THERE

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Offline sol_ilya

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Re: I have created movie for advertisement tactical combat
« Reply #10 on: March 14, 2012, 11:30:32 pm »
Awesome Hearteater! Your post was beyond my dreams! Changed almost everything as you have suggested.  I also increased time when text appears at the end of movie as I was asked. Though I still keep Heavy Bomber Starship's name. Becouse there are also bombers in the movie and I do not want confuse person with these two ships. Making the difference more clear between them. I hope Heavy Bomber Starship sounds the same cool in English as in Russian.  :)

here is updated version
http://www.youtube.com/watch?v=7IchcqwyF8c


I don't think that's lag, I think that's Epic at -4 speed :) .

Yeas, that is right! Now you see why I can not play any quicker. Now I have a difficult task to do - find a person who also d like to play coop with me in this -4 speed!
« Last Edit: March 14, 2012, 11:51:51 pm by sol_ilya »

Offline HellishFiend

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Re: I have created movie for advertisement tactical combat
« Reply #11 on: March 15, 2012, 12:26:27 am »
Great video. =) If you do any further revisions, maybe you should also make a notation that the game is being played at a modified speed, or at least mention that you can change it. People should know that they can make the combat as fast or slow paced as they would like.
Time to roll out another ball of death.

Offline Hearteater

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Re: I have created movie for advertisement tactical combat
« Reply #12 on: March 15, 2012, 11:02:05 am »
Heavy Bomber Starship sounds very cool in English, and honestly the existing Bomber Starship could stand to have its name changed to that, if just to help avoid confusion with Bomber fleet ships for new players.  Well, and because it sounds very cool :) .  Especially if it gets some toughness boosts that have been brought up from time-to-time on the forum.

Offline sol_ilya

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Re: I have created movie for advertisement tactical combat
« Reply #13 on: March 15, 2012, 11:16:39 am »
Is it right in English?

One of my Raid Starships is heavily damage.

or maybe this is corrrect

One of my Raid Starships is heavily damaged.

Offline Volatar

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Re: I have created movie for advertisement tactical combat
« Reply #14 on: March 15, 2012, 12:11:24 pm »
Is it right in English?

One of my Raid Starships is heavily damage.

or maybe this is corrrect

One of my Raid Starships is heavily damaged.

The second one.