Author Topic: I felt the new Trailer was underwhelming  (Read 2834 times)

Offline Fleet

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I felt the new Trailer was underwhelming
« on: October 25, 2010, 11:16:56 pm »
Not sure if its because I'm accustomed to AI War.

I'm trying to put myself in the things on your feet of someone who does not own the game. I was waiting for a moment when I felt "Wow, thats epic!". Don't think I felt that.

The whole AI getting angry thing was a few starships that came though. They got pummeled on by a million missiles, yet seem to take no damage (to the casual observer, your target audience). A few ships came through, were fired at a ton, but just sat there and continued attacking.. I was expecting a thousand mad AI ships to come pouring out of the system and start spreading all over.

Maybe it was the music. Maybe I would have been happier with something like the ending theme from Saw :)

However, just as important as my opinion is how you feel about it (you being developers, forum frequenters, etc).

That being said...your game is my #1 fav for almost the past year! Wow, its been sooo long.

Offline x4000

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Re: I felt the new Trailer was underwhelming
« Reply #1 on: October 25, 2010, 11:20:53 pm »
Well, can't please everyone, but the response overall has been quite positive.  I never claimed to be an expert videographer (or whatever you call trailer-makers), but I ran out of time to actually work with the experts that offered to help a month ago.  At any rate, I think we can all agree the new trailer is a solid step up from the old, which was the main goal for now.  There's nothing like chasing perfection to get the spirits down, but I'm feeling quite good about this trailer at the moment.
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Offline Spikey00

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Re: I felt the new Trailer was underwhelming
« Reply #2 on: October 26, 2010, 12:23:23 am »
I don't know about it either--I thought it was also lackluster.  However, I'm sure another trailer may be done in the future, and it was of satisfactory quality, to have it short.
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Offline x4000

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Re: I felt the new Trailer was underwhelming
« Reply #3 on: October 26, 2010, 12:26:35 am »
Wow, you guys are harsh.  I'm not sure what you're expecting.  I thought that was the best trailer we've had for an Arcen title, by a rather enormous margin.  Everyone's entitled to their opinion, but sheesh.  The folks on youtube (which are usually the more harsh critics) were just shy of euphoric with them.

Granted, I didn't feel the CoN trailer was as good, but I thought the 4.0 one was pretty wicked.
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Offline Gallant Dragon

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Re: I felt the new Trailer was underwhelming
« Reply #4 on: October 26, 2010, 12:44:59 am »
Well, once you get 4.0 out, I think the more important thing is to get the gaming press aware of this game.  Personally, I've always waited for reviews to come out before deciding to purchase, and quite frankly the more flashy trailers just make me skeptical of a game until I've gone and read the reviews.
Still, I think that the old trailer 3 was better in a few ways.  The music kicked ass, for one, and you also got a much better sense of scale, of BIG conflict.  This one, though, I think is a step forward in that it wasn't just a features list with video attached, like previous trailers. 

Oooh! Perhaps you guys could have a fan-made trailer contest!  That way the fans get what they want, you're drawing from a bigger talent pool, and you guys don't have to do the work! ;D
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Offline Spikey00

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Re: I felt the new Trailer was underwhelming
« Reply #5 on: October 26, 2010, 12:45:51 am »
Sorry to sound like that, but it's something to stun the crowds with for when they first see of the game, and since it's the base game trailer, it should show what it's like to play AI War, what distinguishing features it has apart from all the other RTS games.

I would have liked it more if it demonstrated the gameplay aspects: wormhole defense, some use of the galaxy map to demonstrate how easy it is to view from one planet to another (ie. multiple planets under attack transition), some base building, all the TONS of ship varieties, how fortified AI planets can be (in Unity at least) and definitely some MP content because that's the best auxiliary component of the game.  I should have mentioned this within the first post to avoid sounding completely critical and pessimistic.
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Offline KingIsaacLinksr

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Re: I felt the new Trailer was underwhelming
« Reply #6 on: October 26, 2010, 01:17:23 am »
Overly flashy trailers make me skeptical of the game.  I think this whets the appetite enough to be curious.  While it doesn't have the huge flash and bangs of most modern trailers, it leaves you wanting to know more and not over-stuffed on visual effects. 

So good job, could have been better granted, but you did well with the time you had :)

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Offline x4000

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Re: I felt the new Trailer was underwhelming
« Reply #7 on: October 26, 2010, 01:19:46 am »
Sorry to sound like that, but it's something to stun the crowds with for when they first see of the game, and since it's the base game trailer, it should show what it's like to play AI War, what distinguishing features it has apart from all the other RTS games.

I would have liked it more if it demonstrated the gameplay aspects: wormhole defense, some use of the galaxy map to demonstrate how easy it is to view from one planet to another (ie. multiple planets under attack transition), some base building, all the TONS of ship varieties, how fortified AI planets can be (in Unity at least) and definitely some MP content because that's the best auxiliary component of the game.  I should have mentioned this within the first post to avoid sounding completely critical and pessimistic.

That's not a trailer, that's a tutorial.  That sort of tactic generally proves really unsuccessful, from what I've been discovering and reading about and talking to other indies.  You want to make the players excited about existing in the world of the game, of wanting to get involved in it -- that's what this trailer was aimed at.  The others come down to a feature list, and that's about it.

At any rate, not something to debate, but I think that both "flashy action-y trailer with little to do with the game" and "feature list trailers" don't do all that well in general for actually converting sales, from what I've heard talking to other indies.
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Offline RCIX

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Re: I felt the new Trailer was underwhelming
« Reply #8 on: October 26, 2010, 02:03:32 am »
I sense increasing tension -- the X of '09 wouldn't have lit up like that from just a couple of posts. Granted, that's not even close to some people I've seen that really gets upset. Still, sounds like you could use a vacation :)
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Offline Mánagarmr

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Re: I felt the new Trailer was underwhelming
« Reply #9 on: October 26, 2010, 02:25:03 am »
I'm gonna side with King on this one. Flashy trailers that show me short clips of the game, but no actual gameplay really leaves me wondering if the game is so bad they had to hide it under flashiness.

While I agree that the AIW trailer could probably have been better, I felt that it had a nice eerie sense of doom over it and described the setup pretty well. It gave you an insight into the story and showed what the game looks like, and a bit about how it plays.

I'm not sure how it could've been better, honestly.
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Offline zebramatt

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Re: I felt the new Trailer was underwhelming
« Reply #10 on: October 26, 2010, 03:21:51 am »
I liked it.


I do have one criticism but this is quickly turning into a bandwagon so I'll tell you about it later!

 :)

Offline Zeba

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Re: I felt the new Trailer was underwhelming
« Reply #11 on: October 26, 2010, 03:35:54 am »
Wow, you guys are harsh.  I'm not sure what you're expecting.  I thought that was the best trailer we've had for an Arcen title, by a rather enormous margin.  Everyone's entitled to their opinion, but sheesh.  The folks on youtube (which are usually the more harsh critics) were just shy of euphoric with them.

Granted, I didn't feel the CoN trailer was as good, but I thought the 4.0 one was pretty wicked.
Harsh might be too harsh a word tbh. Caring is the word that comes to my mind where ai war is concerned and I'm going to agree that this trailer is lacking in the wow factor for the demographic you are looking to get to buy the game. What you need to do is show some larger fleet bashes and extend the text blurbs to actually make the trailer into a mini tutorial.

Why?

Because this game is faaaaaar too niche to show some random key gameplay elements and hope to spark the interest of a gaming community that is jaded at best and skeptical at worst. Just show the prettiest clips you can do and let your narration do the selling.

Remember that you are pitching this game to intelligent gamers and not the twitch base that lives and dies off the next modern warfare clone expansion..  ;)

So please don't take this type of criticism to heart as we are not trying to bash the game but are putting our real world experience out here for you to use for your benefit.

So how about you make a contest for making a fan made 4.0 trailer vid and as a reward let them have free expansions for the life of the game?

P.S. drop both music tracks and substitute the ones with the funky guitar. Those tracks are the best of the bunch and should ring true with the games potential audience.

Offline Lancefighter

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Re: I felt the new Trailer was underwhelming
« Reply #12 on: October 26, 2010, 05:02:00 am »
I disagree about the guitar ones being the best of the bunch...

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Offline x4000

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Re: I felt the new Trailer was underwhelming
« Reply #13 on: October 26, 2010, 05:06:50 am »
Contests for fan-made trailers sound great, and we might do that for LotS, but bear in mind that it's well past where this trailer will benefit from any criticism, constructive or otherwise.  It's done, it's submitted, I couldn't change it if I wanted to (on Steam, etc, where it most counts).

And, I disagree very much about the music, etc.  There are more moods than just "exciting."  In this case, my goal was "haunting / fascinating." It paints a picture of a world unlike anything quite seen in other games.  The goal of the trailer is not to educate, but to pique the interest of players that might be interested.  It's to get them to read the features text or to try the demo.  The goal of the features text is also not to get anyone to buy -- it's to get them to download the demo.  The goal of the demo, then, is to get them to buy.

I think I felt like a lot of the criticism here was so harsh because this is wholly done and not something I can change at this point.  So to me it kind of feels like "neener neener, I didn't like it and there's nothing you can do about it, but here's what you should have done."  But that's not exactly fair to you guys, because you didn't necessarily know it can't be changed.

Anyway, if there is one thing AI War is not, it's exciting in a visceral, FPS hacksaw sense.  I like exciting games of that sort as much as the next person (Red Faction: Guerrilla or Left 4 Dead 2, anyone?), but this is not that sort of game.  Sure, it's exhilarating when a plan comes together, or heart-pounding when everything seems about to fall apart, but that's different from glitzy excitement.  A lot of my favorite games are not exciting: Mario, Zelda, Silent Hill 2, etc.  None of those are fully of explosions or excitement, but they each have their reasons for being fascinating and awesome.  With AI War, people in the past have talked about the desolate themes and story as being such a motivator and a draw for them, and so after I saw a great minecraft trailer that focused on the same, I thought I'd try my hand at doing something similar with the material here.

The reason I didn't have larger battles from the AI, etc, is that specifically the talk of massive fleet battles turns off a lot of strategy gamers.  That makes them think it's going to be a click-fest, etc.  Obviously many people here disagree, given that you already have the game.  So in some senses it even makes sense if an older trailer works better on you, since it got you to buy the game (if it was a factor).  But, with the new trailer, I'm trying to get a subtly different (but somewhat overlapping) segment of the strategy game audience.  So if the trailer doesn't appeal to you... maybe that's okay, it's not like you'd buy it again and most people like you (who also heard of the game) have already bought it.  And for those that haven't, I'm not sure that the new trailer would be such a turnoff that they wouldn't read the features or progress to the demo.


Wow, this has turned into a long post.  But at any rate, the considerations that go into something like this are many and varied... I have learned.  Personal reactions to something like this are great, but you also have to consider if it's really targeting you, etc.  The message of this trailer is intentionally much slower, darker, and more emphasizing of strategy/tactics and the unique environment.  I'm pretty sure we've mostly tapped out the audience that is primarily excited by massive space battles over the elements I mentioned there.

As noted, this doesn't mean I think this trailer is perfect, or that a much better one couldn't be done, but I think that a lot of the feedback ranging from the music, to the lack of explosions, to the lack of tutorial-ness, to the lack of glitz -- or whatever else along those lines -- are sorely missing the point entirely.

Anyway, I'm off for some sleep, and then tomorrow is the last set of changes before this thing gets marked gold and sent out to the distributors.  Exciting times, even if you don't like the trailer. ;)
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Offline zebramatt

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Re: I felt the new Trailer was underwhelming
« Reply #14 on: October 26, 2010, 05:16:09 am »
Mine's really more of a "for next time" minor critique, at any rate. As I say, I genuinely liked the new trailer. And as you say, it wasn't even aimed at me, as I already own the game! So yeah, even better!