Throwing my 2 pennies way late in the conversation:
I haven't played AIW since the SlimDX version, and I breathed much easier with the refinements that have been added:
- the glowy border around text blocks does allow for better contrast. The pixel art frames were good also, and TBH, I do miss them... but usability (and performance) wins out here.
- the font with much improved readability over the coolness factor. Bigger, too, or maybe the font is just better at being small.
- the overall "app faking as a game" feel that the SlimDX version always had is now gone. This feels like, and moves like a game.
- I also kinda miss the minimap
but the overlay is a vast improvement. It's a good design decision, but one that doesn't immediately make sense, as we're all used to having everpresent minimaps. I'd like the option to have an overlay toggle key in addition to the 'hold,' and maybe someday later be able to have my minimap back, but I'm cool with the change in the meantime.
- As stated by others, some of the dialogs do need more refinement, but that's a) to be expected in a game that's as information dense as AI War and b) highly likely to be addressed in future revisions. I'm not worried a bit.
Even though I continue to have other ideas about the actual visual design of the game (I would have preferred to see tasty pixel art take over the whole interface), I do look forward to seeing the game continue to improve in the direction its gone in. It's really improved, feels more complete, and it can only get better!
If I'm any indication, you definitely have folks who have wanted these changes, and are relieved and happy that good design sense won out in the long run.
I'll be counting out coins for the Spire addon soon!