Looking at the salvage nerf coming up, and I feel maybe it is a bit too much of a nerf, especially given that most command stations only have an efficiency rate of like 10%.
Don't have hard numbers to back this up though...
Folks have taken the opportunity to tank with their homeworld to score the 50% efficiency. Which tends to make things more exciting, I think
Note: I'm playing at 8/8, second game with (s)crap. One with the "old" turrets, the other one with the "new" turrets.
And, no, it does not really makes the game more interesting.
The whole "tank homeworld" stuff is not really a good gameplay initiative... and it's waaaaay unbalanced at that power level. Basically there is little to no risk involved in not tanking homeworld with the recent changes.
- Hacking removed most of the "out of place" defend points.
- Taking a regular wave at less than about 200 AIP will result in negligible amounts (in the order of 300-400 / s) (s)crap.
- With the new turrets, defending "out of place" planets is easy. The AI nearly always suicides now. This does cost a high amount of energy. Basically the only thing I go and defend against is the "revenge" waves. Regular waves are nearly irrelevant.
However, taking any wave on the homeworld will on average gets a 5 times higher amount of scrap. Now, a load of game modes enable stronger waves (botnet golem / spire campaign in that particular second game) and since they
always go at the throat, the amount is ridiculous. I actually rejoice at the choice of the AI to go at the throat and attack there, as it means I'll be able to build 6-8 dozen merc ships
after I rebuilt my entire fleet. That includes two dozen of the basic spire campaign frigate. I used one such exo to build, entirely, one spire city. However, when I don't have that income, I
can't rebuild anything and have to wait for new exo to arrive.
I've been hesitating to unlock logistical stations but since I saw I could reroute the waves to the homeworld I decided against it, and unlocked both military versions to make defending the homeworld even easier.
In short:
The 'main' salvage on what I unlock will be either 8, 12, 10 depending on whether your station is military 3, 2 or warp jammer, salvage is basically low with regular waves on homeworld, pathetic with other regular waves, and waaaaay OP with "strong" waves, even with the latest version, since they are completely predictable and can be moved to where the salvage percentage is higher. AKA: the homeworld. I literally have not seen even one exo hitting another world.
What I'd propose is :
- remove the salvage property from all command stations,
- create "salvager" buildings which will give 30% (unique) / 15% (5 times), and have the AI consider higher wave strength, and avoid any kind of suicide run there, since they are obviously a trap.
- give a 5% salvage bonus for every death on allied planet.
- salvagable quantity should be something like the square root of the base cost of the unit. If not enough, get a cube root or even higher.