Well, it may have all been hybrids but it was also an cross type map I believe.
This is supposed to be the type of system you go around, not through. I want the game to be able to make a system defended enough that I go "nope, no way" regardless of why I want to take said system.
Having said that, this example is excessive in achieving that, If I really have to, I want to be able to get through the most heavily defended system on the map, though with a huge time/resources cost.
Player preference I suppose, but this is why I prefer realistic maps, they give you options for going around systems and make the game more interesting for me because of said options.
Take that for what it's worth when you tweak the hybrids I guess.
D.