Author Topic: Intended behavior ?  (Read 1608 times)

Offline Arkillion

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Intended behavior ?
« on: June 11, 2013, 09:51:54 pm »
So.... yeah.... ouch

That what happen when a home command station dies and shark plot B is enlabled well.. madness ? :'(

Offline keith.lamothe

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Re: Intended behavior ?
« Reply #1 on: June 11, 2013, 10:01:05 pm »
Yea, if the shark succeeds in killing a player, it's over :)
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Offline Aklyon

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Re: Intended behavior ?
« Reply #2 on: June 11, 2013, 10:04:34 pm »
You know, that reminds me of a certain game I tried with a friend yesterday involving vicious exotic and absurd ideas like giving everything a positive handicap. Link is a bunch of pictures from it.

Offline Arkillion

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Re: Intended behavior ?
« Reply #3 on: June 11, 2013, 10:08:53 pm »
Any plan to add shark C without that "complication" so I can play in coop without the fear of losing when one of us die? :D

Offline Histidine

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Re: Intended behavior ?
« Reply #4 on: June 11, 2013, 10:47:09 pm »
Well, it's a logical consequence of Shark-B. It could just stand to be toned way down.

Offline LaughingThesaurus

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Re: Intended behavior ?
« Reply #5 on: June 11, 2013, 11:00:59 pm »
Well, it's a bit odd that killing one human player magically gives the AI motive to send literally everything. That's not so much smelling blood as a whole bunch of bloody corpses being dumped into the ocean filled with rabid sharks that don't have a war against the spire going on at the same time.

Offline keith.lamothe

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Re: Intended behavior ?
« Reply #6 on: June 12, 2013, 10:46:44 am »
For 6.046:

Quote
* The Shark-plot consequences for losing a home command station are now 5x a normal command station, instead of 100x.  This is relevant to co-op.

;)
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