Author Topic: Ai War/AVWW Players survey for research paper  (Read 1030 times)

Offline Huaojozu

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Ai War/AVWW Players survey for research paper
« on: March 08, 2013, 05:35:08 am »
Hello everyone, I am currently preparing an academical paper as part of my PhD courses concerning Agile Project Management and Open Innovation, which I am hoping to present at one of upcoming conferences. Ai War and AVWW, in my opinion, represent both of these concepts exceptionally well. First let me roughly define these terms for those, who haven't encountered them yet:

Agile Project Management basically means, that instead of providing the customer with the finished product at a specified date, you have them take a look and try new versions as you develop them. This allows you to get feedback and incorporate it into your project. It also allows for things like user interface to be agreed upon early.

Open Innovation is a concept, that looks for innovation outside of a company. Often the users of a product have great ideas on how to improve it. Open Innovation tries to get those ideas from these leading edge consumers and utilize them to innovate the product for everyone.

In AI War and AVWW, Agile PM is manifested in the patch schedule (lots of little patches allowing for steady feedback and prompt corrections). Open Innovation happens every time one of your ideas gets implemented - be it new ships, new features, balance changes, anything that originates in the community basically.

I would like to show that these two concepts greatly enhance customer experience and are the way of doing things the industry in general should adopt. To do that, I would like to ask players of AI War or AVWW the following questions:

1) How long have you been playing AI War? (optional)
2) How long have you been playing AVWW (optional)
3) Do you prefer a few big patches with large variety of content or a lot of small patches that add content incrementally but can also contain new bugs?
4) Do you feel more inclined to spend money on expansions or future games by the same developer after a patch with desirable features comes out?
5a) Do you have ideas that would, in your opinion, benefit AI War or AVWW?
5b) If so, have you suggested them?
6a) Have any of your suggestions (or suggestions where you positively voiced your opinion) been adopted?
6b) If so, do you afterwards feel more inclined to spend money on expansions or future games by the same developer?
7) Do you feel communication between the developer and the community is important?
8) Does adequate communication between the developer and the community make you feel more inclined to buy expansions or future games by the same developer?
9) If you bought both games at different times, did you buy the second one because you liked its features (gameplay/graphics/longetivity/etc.) or because you liked its background (patch support, communication, listening to feedback) or both?

If you could please reply with your answers to at least questions 3-9, it would help me, and I hope Arcen Games in general, greatly. Feel free to discuss your answers too, of course! Thank you and have fun both in game and out!

P.S. I am posting a similar survey in other game forums to accurately judge people's opinions, since results from just one game are bound to be skewed. Also excuse my English, as it is not at an academical level =)

Offline Bognor

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Re: Ai War/AVWW Players survey for research paper
« Reply #1 on: March 08, 2013, 06:08:17 am »
Happy to help, but how would you like us to reply?  If we just hit the reply button we'll end up seeing each others' responses, which might introduce bias.  Would you prefer us to message you privately?
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Offline Huaojozu

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Re: Ai War/AVWW Players survey for research paper
« Reply #2 on: March 08, 2013, 06:26:23 am »
Yeah, PMs would be best I suppose.

Offline Bognor

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Re: Ai War/AVWW Players survey for research paper
« Reply #3 on: March 08, 2013, 06:27:08 am »
I would like to show that these two concepts greatly enhance customer experience and are the way of doing things the industry in general should adopt.
It might have been better to state your aims more neutrally, eg "I would like to investigate the effects of these two concepts on customer experience."  By pre-judging the outcome you're priming us to respond in a manner consistent with your expectations, potentially introducing an echo chamber effect.
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Offline Histidine

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Re: Ai War/AVWW Players survey for research paper
« Reply #4 on: March 08, 2013, 07:55:46 am »
This doesn't sound like a good way to get a representative sample.

(Hmm, I wonder if convincing Chris/Keith to put a nag screen in the games would be a not-totally-terrible idea. "Fill out this survey and get Children of Neinzul FREE!")

Also, I'd suggest using a number scale for the non-binary questions (or strongly agree/agree/disagree/strongly disagree).
« Last Edit: March 08, 2013, 08:00:04 am by Histidine »

Offline TechSY730

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Re: Ai War/AVWW Players survey for research paper
« Reply #5 on: March 08, 2013, 11:08:12 am »
1) How long have you been playing AI War? (optional)
About 4 years.
2) How long have you been playing AVWW (optional)
About 6 months.
3) Do you prefer a few big patches with large variety of content or a lot of small patches that add content incrementally but can also contain new bugs?
Smaller patches
4) Do you feel more inclined to spend money on expansions or future games by the same developer after a patch with desirable features comes out?
Expansions, though if they are good enough to keep my interest with great expansions, I will be willing to at least check out their other games, possibly even buy them
5a) Do you have ideas that would, in your opinion, benefit AI War or AVWW?
Yes
5b) If so, have you suggested them?
Yes
6a) Have any of your suggestions (or suggestions where you positively voiced your opinion) been adopted?
Yes
6b) If so, do you afterwards feel more inclined to spend money on expansions or future games by the same developer?
Much more inclined. Even if all of my ideas were rejected, I like being able to communicate not only with the community, but the devs, and get feedback why they think something is a good or bad idea.
7) Do you feel communication between the developer and the community is important?
Yes.
I understand in large organizations/corporations direct communication is rare due to sheer issues of scale (number of customers vs number of devs ratio tends to go up with respect to "mainstreamness"/bigness of the corp), but at least some indirect way of communicating with the devs I think is needed for a company to make great products.
8) Does adequate communication between the developer and the community make you feel more inclined to buy expansions or future games by the same developer?
Yes, hell yes!
9) If you bought both games at different times, did you buy the second one because you liked its features (gameplay/graphics/longetivity/etc.) or because you liked its background (patch support, communication, listening to feedback) or both?
AI War, for gameplay (as it was my first game with them, so I didn't really know about the community at first)
AVWW, communication and listening to feedback


Hope this helps. :)
« Last Edit: March 08, 2013, 07:49:22 pm by TechSY730 »

Offline LaughingThesaurus

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Re: Ai War/AVWW Players survey for research paper
« Reply #6 on: March 08, 2013, 06:12:01 pm »
I answered le privately

Offline Bognor

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Re: Ai War/AVWW Players survey for research paper
« Reply #7 on: March 15, 2013, 08:24:14 am »
Me too.  Bump.
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