Author Topic: Why can't I load into Neinzul Regeneration Chamber?  (Read 1411 times)

Offline Mick

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Why can't I load into Neinzul Regeneration Chamber?
« on: June 03, 2013, 11:12:13 am »
My Mark V vultures seemed a lot more useful before the patch gave them self-attrition, although I'm sure there was a good reason for doing so.

What I'm trying to figure out is how to manage them when I'm not making use of them. I can't produce them in an automatic low powered state, and the Neinzul regeneration chamber seems wonky in that I can't load them up manually, so they will have a variable health at the time when they are needed.

Offline keith.lamothe

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #1 on: June 03, 2013, 11:30:13 am »
They were initially added with self-attrit, but anyway: Not sure what's up with the Regen Chamber, but can you load these in a transport?  They should regen in there.

I usually just produce them for immediate use, so the self-attrit isn't a big deal, but that's a bit different with the Vs, I suppose.
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Offline Vyndicu

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #2 on: June 03, 2013, 11:32:49 am »
*cough* rally poi *cough* nt regen chamber *cough*

Offline Mick

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #3 on: June 03, 2013, 11:47:46 am »
You are not allowed to manually load but you can rally point?

Offline Vyndicu

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #4 on: June 03, 2013, 02:14:08 pm »
Eh no sorry for the confusion. I was just saying that it would been useful for regeneration chamber to HAVE the capable to set rally point for neinzul drones.

Offline Mick

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #5 on: June 03, 2013, 02:15:13 pm »
Ah yes. Yes it would be.

Offline TechSY730

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Re: Why can't I load into Neinzul Regeneration Chamber?
« Reply #6 on: June 03, 2013, 03:02:51 pm »
Relevant mantis issue:

3165: Neinzul Youngling ships usability

It covers a lot of the complains given here.



Transports mark II will also heal neinzul ships, and can be manually loaded into, so this may be one case where you might consider using it.